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NUUN Add State Deviation - NUUN_AddStateDeviation.js
Plugin desc : Specification change of state assignment
License : MIT License
Author : NUUN
Website : https://github.com/nuun888/MZ/blob/master/NUUN_AddStateDeviation.js
Download Page : https://raw.githubusercontent.com/nuun888/MZ/master/NUUN_AddStateDeviation.js
File name : NUUN_AddStateDeviation.js
Help of plugin :
* @target MZ * @plugindesc Specification change of state assignment * @author NUUN * @version 1.1.1 * @base NUUN_Base * @orderAfter NUUN_Base * * @help * When applying a state to a hit attack, effectiveness and luck are ignored. * This plug-in changes the ability to take into account effectiveness and luck even for certain attacks, or changes it to specifications up to Ace (taking into account effectiveness and luck only in hostile relationships). * * By writing <NoLukStateSkill> in the notes of a skill or item, this skill or item will not be affected by luck when adding a state. * * skill/item Notes * <NoLukStateSkill> The state granted by this skill or item ignores the influence of luck. * * By entering <CertainStateSkill> in the notes of a skill or item, the state given by this skill or item will be given regardless of effectiveness or luck. * This is the original must-have specification. * skill/item Notes * <CertainStateSkill> The state received by this skill or item is given ignoring effectiveness and luck. * * Add to this skill or item by entering <CertainState:[id]> in the Notes of the skill or item. * The state of state [id] is given ignoring effectiveness and luck. * skill/item Notes * <CertainState:[id],[id]....> The state [id] received by this skill or item is given ignoring effectiveness and luck. * <CertainState:4,6> States 4 and 6 received by this skill and item are given ignoring effectiveness and luck. * [id]: State ID (please remove []) * * <AddCertainState:[id],[id]....> If a specific state has been granted, it will be granted ignoring effectiveness and luck. * <AddCertainState:4,6> If states 4 and 6 are given, effectiveness and luck will be ignored and given. * * * By writing <NoLukState> in the state's Notes, this state will not be affected by luck. * State Notes * <NoLukState> This state is not affected by luck. * * When adding a normal state, if you want to give a state to an ally, luck will be taken into account even if it is guaranteed, so by writing <NoLukState> in the notes of the state, you can have it be given while ignoring luck. (If "When CertainHit, effectiveness and luck are enabled") * "Enemy relationship effectiveness Luck effective" is only effective if the relationship is hostile. * * If the state invalidation is set, the state will be invalidated even if the attack ignores the effectiveness. * The above tags can also be applied to physical attacks and magical attacks. * * Terms of Use * This plugin is distributed under the MIT license. * * Log * 12/2/2024 Ver.1.1.1 * Fixed an issue where the forced state function could not be used when certain states were applied. * 5/11/2024 Ver.1.1.0 * Addition of append mode * Added a function that allows you to set a state to be forcibly added when the state is suspended in a specific state. * 11/25/2022 Ver.1.0.2 * Changed the display in languages other than Japanese to English. * 1/16/2022 Ver.1.0.1 * Fixed an issue where attack state chances for ignoring resistances were not being applied. * 12/17/2020 Ver.1.0.0 * First edition. * * @param AddNormalStateMode * @desc Normal state addition mode. * @text Normal state addition mode * @type select * @option When CertainHit, effectiveness and luck are enabled * @value 0 * @option Enemy relationship effectiveness Luck effective * @value 1 * @default 0 *