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NUUN Enemy Cond Picture - NUUN_EnemyCondPicture.js

Plugin desc : Enemy state image change

License : MIT License

Author : NUUN

Website : https://github.com/nuun888/MZ/blob/master/NUUN_EnemyCondPicture.js

Download Page : https://raw.githubusercontent.com/nuun888/MZ/master/NUUN_EnemyCondPicture.js

File name : NUUN_EnemyCondPicture.js

Help of plugin :

* @target MZ
 * @plugindesc Enemy state image change
 * @author NUUN
 * @base NUUN_Base
 * @base NUUN_BattleStyleEX
 * @orderAfter NUUN_Base
 * @orderAfter NUUN_BattleStyleEX
 * @version 1.2.2
 * 
 * @help
 * Switch the image of the enemy according to the conditions.
 * This plugin is an expansion plugin for Battle Style Expansion (Ver.3.12.0 or later).
 * 
 * 
 * Terms of Use
 * This plugin is distributed under the MIT license.
 * 
 * Log
 * 12/21/2023 Ver.1.2.2
 * Opacity correction.
 * 12/21/2023 Ver.1.2.1
 * Fixed an issue where images would not switch.
 * Fixed issue where opacity was not applied.
 * 7/29/2023 Ver.1.2.0
 * Added a function to randomly display enemy images
 * 7/27/2023 Ver.1.1.0
 * Added a function that can specify a common image.
 * 7/27/2023 Ver.1.0.1
 * Fixed some processing.
 * 7/27/2023 Ver.1.0.0
 * First edition.
 * 
 * @param EnemyCondPictureData
 * @desc Set the enemy image.
 * @text Enemy image settings
 * @type struct<EnemyCondPictureList>[]
 * @default 
 * 
 * @param CommonEnemyImg
 * @text Common monster image settings
 * @desc Set the common monster image.
 * @default []
 * @type struct<EnemyImgList>[]
 * 
 * @param DamageImgFrame
 * @desc Image change frames for enemy character damage, recovery, and defense.
 * @text Damage, recovery, defense change frames
 * @type number
 * @default 30
 * @min 1
 * 
 * @param CounterImgFrame
 * @desc Image change frames when the enemy character counterattacks or reflects magic.
 * @text Counterattack, magic reflection image change frame
 * @type number
 * @default 60
 * @min 1
 * @max 9999
 * 
 * @param OnEnemyShake
 * @desc Enable shake on damage.
 * @text Damage shake enabled
 * @type boolean
 * @default false
 * 
 * @param ShakeFlame
 * @desc Shake frame when damaged. (default 36)
 * @text Shake frame
 * @type number
 * @default 36
 * @min 0
 * 
 * @param ShakePower
 * @desc The size of the shake when damaged. (default 2)
 * @text Size of shake
 * @type number
 * @default 2
 * @min 0
 * 
 * @param ShakeSpeed
 * @desc Shake speed on damage. (default 20)
 * @text Shake speed
 * @type number
 * @default 20
 * @min 0
 *

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