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NUUN Enemy Position - NUUN_EnemyPosition.js
Plugin desc : Enemy coordinate adjustment
License : MIT License
Author : NUUN
Website : https://github.com/nuun888/MZ/blob/master/NUUN_EnemyPosition.js
Download Page : https://raw.githubusercontent.com/nuun888/MZ/master/NUUN_EnemyPosition.js
File name : NUUN_EnemyPosition.js
Help of plugin :
* @target MZ * @plugindesc Enemy coordinate adjustment * @author NUUN * @version 1.1.1 * * @help * Monster coordinates and damage effects can be set for each monster. It is also possible to place it outside the range that can be set. * * The coordinates are based on the upper left corner of the screen (0, 0). * <EnemyPosition_X:[Position]> Specifies the X coordinate (absolute coordinate) of the monster. * <EnemyPosition_Y:[Position]> Specifies the Y coordinate (absolute coordinate) of the monster. * <EnemyPositionShift_X:[Shift]> Shift the monster's X coordinate (relative coordinate). * <EnemyPositionShift_Y:[Shift]> Shift the monster's Y coordinate (relative coordinate). * * Specifies the coordinates of the monster damage effect. Coordinates are from the position displayed by default. * <EnemyDamage_X:[Position]> Specifies the monster's damage effect X coordinate (relative coordinate). * <EnemyDamage_Y:[Position]> Specifies the monster's damage effect Y coordinate (relative coordinate). * * [Position]:Coordinates * Example: <EnemyPosition_X:100> * * * Terms of Use * This plugin is distributed under the MIT license. * * Log * 7/22/2023 Ver.1.1.1 * Added ability to shift enemy common coordinates. * 3/27/2021 Ver.1.1.0 * Added ability to shift enemy coordinates. * 1/17/2021 Ver.1.0.0 * First edition. * * @param DefaultCommonX * @desc Sets the X coordinate shift value for common monsters. * @text Common X coordinate * @type number * @default 0 * @min -9999 * * @param DefaultCommonY * @desc Sets the Y coordinate shift value for common monsters. * @text Common Y coordinate * @type number * @default 0 * @min -9999 *