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NUUN Enemy Position - NUUN_EnemyPosition.js

Plugin desc : Enemy coordinate adjustment

License : MIT License

Author : NUUN

Website : https://github.com/nuun888/MZ/blob/master/NUUN_EnemyPosition.js

Download Page : https://raw.githubusercontent.com/nuun888/MZ/master/NUUN_EnemyPosition.js

File name : NUUN_EnemyPosition.js

Help of plugin :

* @target MZ
 * @plugindesc Enemy coordinate adjustment
 * @author NUUN
 * @version 1.1.1
 *            
 * @help 
 * Monster coordinates and damage effects can be set for each monster. It is also possible to place it outside the range that can be set.
 * 
 * The coordinates are based on the upper left corner of the screen (0, 0).
 * <EnemyPosition_X:[Position]> Specifies the X coordinate (absolute coordinate) of the monster.
 * <EnemyPosition_Y:[Position]> Specifies the Y coordinate (absolute coordinate) of the monster.
 * <EnemyPositionShift_X:[Shift]> Shift the monster's X coordinate (relative coordinate).
 * <EnemyPositionShift_Y:[Shift]> Shift the monster's Y coordinate (relative coordinate).
 * 
 * Specifies the coordinates of the monster damage effect. Coordinates are from the position displayed by default.
 * <EnemyDamage_X:[Position]> Specifies the monster's damage effect X coordinate (relative coordinate).
 * <EnemyDamage_Y:[Position]> Specifies the monster's damage effect Y coordinate (relative coordinate).
 * 
 * [Position]:Coordinates 
 * Example: <EnemyPosition_X:100>
 * 
 * 
 * Terms of Use
 * This plugin is distributed under the MIT license.
 * 
 * Log
 * 7/22/2023 Ver.1.1.1
 * Added ability to shift enemy common coordinates.
 * 3/27/2021 Ver.1.1.0
 * Added ability to shift enemy coordinates.
 * 1/17/2021 Ver.1.0.0
 * First edition.
 * 
 * @param DefaultCommonX
 * @desc Sets the X coordinate shift value for common monsters.
 * @text Common X coordinate
 * @type number
 * @default 0
 * @min -9999
 * 
 * @param DefaultCommonY
 * @desc Sets the Y coordinate shift value for common monsters.
 * @text Common Y coordinate
 * @type number
 * @default 0
 * @min -9999
 *

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