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NUUN Equip Skill Learning - NUUN_EquipSkillLearning.js

Plugin desc : skill learning equip

License : MIT License

Author : NUUN

Website : https://github.com/nuun888/MZ/blob/master/NUUN_EquipSkillLearning.js

Download Page : https://raw.githubusercontent.com/nuun888/MZ/master/NUUN_EquipSkillLearning.js

File name : NUUN_EquipSkillLearning.js

Help of plugin :

* @target MZ
 * @plugindesc skill learning equip
 * @author NUUN
 * @base NUUN_Base
 * @orderAfter NUUN_Base
 * @version 1.1.1
 * 
 * @help
 * You can set the equipment that can learn skills.
 * Skills can be acquired when the points obtained while equipped reach the specified number of points.
 * 
 * Weapon and armor notes
 * <EquipSkillLearning:「id],[id]...> Set the skill to learn. It is possible to specify more than one.
 * [id]:Skill ID
 * 
 * Skill notes
 * <EquipSkillLearningPoint:「num]> Set the points required for learning.
 * [num]:Required points
 * 
 * Enemy notes
 * <EquipSkillLearningPoint:「num]> Set the points to earn. If not filled in, default acquisition points will be applied.
 * [num]:Gain point
 * 
 * Note with features
 * Set the amplification rate of points to be learned.
 * <EquipSkillLearningRate:「rate]>
 * <EquipSkillLearningRate:150>
 * If the acquisition point is 4, acquire 6 points with 150% effect.
 * 
 * Terms of Use
 * This plugin is distributed under the MIT license.
 * 
 * Log
 * 12/24/2022 Ver.1.1.1
 * Fixed an issue where skills could not be selected.
 * 12/24/2022 Ver.1.1.0
 * Added a function that allows you to set the amplification factor of acquisition points.
 * 12/17/2022 Ver.1.0.0
 * First edition.
 * 
 * @param EquipSkillLearningName
 * @desc Equipment Acquisition Point Name.
 * @text Equipment Acquisition Point Name
 * @type string
 * @default AP
 * 
 * @param DefaultGainPoint
 * @text Default acquisition point
 * @desc Set the default acquisition point when defeating an enemy.
 * @type number
 * @min 0
 * @default 1
 * 
 * @param EquipSkillLearningResultShow
 * @desc Show earned points in default results.
 * @text Result acquisition points display
 * @type boolean
 * @default true
 * 
 * @param EquipSkillLearningResult
 * @desc Acquisition text at the time of result %1: Equipment acquisition point name %2: Acquisition point
 * @text Result acquisition text
 * @type string
 * @default Gain %2 %1!
 * 
 * @param EquipSkillLearnUseSkill
 * @desc You can't use the skill until you master it.
 * @text Usable after learning
 * @type boolean
 * @default false
 * 
 * @param GaugeSetting
 * @text GaugeSetting
 * @default ------------------------------
 * 
 * @param EquipSkillLearningGaugeWidth
 * @text Gauge width
 * @desc Specifies the width of the gauge. (item width when 0 is specified)
 * @type number
 * @min 0
 * @default 0
 * @parent GaugeSetting
 * 
 * @param EquipSkillLearningGaugeX
 * @text Gauge X (Relative)
 * @desc Specifies the x-coordinate (relative) of the gauge.
 * @type number
 * @min 0
 * @default 0
 * @parent GaugeSetting
 * 
 * @param EquipSkillLearningGaugeY
 * @text Gauge Y (Relative)
 * @desc Specifies the y-coordinate (relative) of the gauge.
 * @type number
 * @min 0
 * @default 8
 * @parent GaugeSetting
 * 
 * @param EquipSkillLearningGaugeColor1
 * @desc Specifies color 1 of the gauge. (You can fill in the color code in the text tab)
 * @text Gauge color 1
 * @type color
 * @default 30
 * @parent GaugeSetting
 * 
 * @param EquipSkillLearningGaugeColor2
 * @desc Specifies color 2 of the gauge. (You can fill in the color code in the text tab)
 * @text Gauge color 2
 * @type color
 * @default 5
 * @parent GaugeSetting
 * 
 *

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