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NUUN Final Attack - NUUN_FinalAttack.js
Plugin desc : Final Attack Features
License : MIT License
Author : NUUN
Website : https://github.com/nuun888/MZ/blob/master/NUUN_FinalAttack.js
Download Page : https://raw.githubusercontent.com/nuun888/MZ/master/NUUN_FinalAttack.js
File name : NUUN_FinalAttack.js
Help of plugin :
* @target MZ * @plugindesc Final Attack Features * @author NUUN * @base NUUN_Base * @orderAfter NUUN_Base * @version 1.1.7 * * @help * Implement final attack. * * Note with features * <FinalAttack:1> * When you become incapacitated, the skill specified in #1 of the final attack settings will be activated. * Skill costs are not taken into consideration, so if there is a skill cost, the number may be displayed as a negative number. * You can specify multiple skills that can be set. * * Specification * If the final attack interrupts with two or more actions, the action ends at that point. * * Log * 7/27/2024 Ver.1.1.7 * Some processing has been corrected. * 7/21/2024 Ver.1.1.6 * Fixed an issue where an error would occur when using an item on an actor from the menu screen. * 7/13/2024 Ver.1.1.5 * Fixed some plugin conflicts. * Fixed the timing of skill selection for Final Attack. * 7/3/2024 Ver.1.1.4 * Fixed an issue where the skill cost-free setting was not being applied. * Fixed a problem where skills would not be activated if all target members were incapacitated. * 6/30/2024 Ver.1.1.3 * Fixed an issue where monster images would not disappear at the end of battle and final attacks would not be executed. * Added the ability to enable skill costs. * 6/4/2024 Ver.1.1.2 * Fixed Final Attack skill not being added if skill cost is insufficient. * 11/12/2022 Ver.1.1.1 * Changed the display in languages other than Japanese to English. * 5/8/2022 Ver.1.1.0 * Added a function to attack the battler who stabbed the finisher. * Fixed the problem that an error occurs when specifying an id with no skill set. * 5/3/2021 Ver.1.0.1 * A little fix. * 5/3/2021 Ver.1.0.0 * first edition. * * @param FinalAttack * @desc Sets the skill for final attack. * @text Final attack settings * @type struct<FinalAttackList>[] * @default []