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NUUN Scene Formation - NUUN_SceneFormation.js
Plugin desc : Screen Formation
License : MIT License
Author : NUUN
Website : https://github.com/nuun888/MZ/blob/master/NUUN_SceneFormation.js
Download Page : https://raw.githubusercontent.com/nuun888/MZ/master/NUUN_SceneFormation.js
File name : NUUN_SceneFormation.js
Help of plugin :
* @target MZ
* @plugindesc Screen Formation
* @author NUUN
* @version 2.1.7
* @base NUUN_Base
* @base NUUN_MenuParamListBase
* @orderAfter NUUN_Base
* @orderAfter NUUN_MenuParamListBase
*
* @help
* Add a screen to sort members.
* Selecting the Reorder menu command will display the member change screen.
* You can choose the images of the battle members and standby members from character chips and face graphics. (The default is character chips.)
*
* Characters who are unable to fight will be displayed with a red background by default.
*
* The status of the selected actor can be customized.
*
* All window coordinates are relative.
* If Window Reference 0 is turned ON, the reference coordinates of the window will be 0,0.
* If Auto Window Center is turned ON, only the X coordinate will be automatically adjusted to be in the center, so turn it OFF if you want to adjust the X coordinate.
*
* Key operation
* Q key (default) Return to the previous member.
*
* Actor's notes
* <BattleMemberFixed>
* They cannot be removed from the battle team.
*
* Terms of Use
* This plugin is distributed under the MIT license.
*
* Log
* 8/3/2025 Ver.2.1.8
* Fixed an issue where the behavior when switching was unnatural when a hidden actor was in the combat member.
* When applying variable number of battle members when hidden actors are in the battle members, the specifications have been changed so that the maximum number of members is subtracted by the number of hidden actors.
* Added a function that allows you to replace up to the original maximum number of party members when a hidden actor is in the combat member.
* 6/13/2025 Ver.2.1.7
* Fixed an issue where actions were not set correctly when closing the member change window after registering a member.
* 6/3/2025 Ver.2.1.6
* Fixed so that equipment display can be done from this plugin.
* 5/5/2025 Ver.2.1.5
* Fixed an issue that caused the party registration screen to not open when on the menu screen.
* Fixed an issue that caused the cursor to not switch between the member screen and battle screen when deleting a registered member.
* 5/4/2025 Ver.2.1.4
* Fixed "NUUN_SaveMembers" to be able to be executed during battle.
* 4/24/2025 Ver.2.1.3
* Fixed by updating "NUUN_SaveMembers".
* 4/23/2025 Ver.2.1.2
* Added the ability to revert to members before the change.
* 4/19/2025 Ver.2.1.1
* Fixed the processing of member facial graphics.
* Fixed the problem that the "NUUN_ActorPicture" setting could not be applied.
* 4/19/2025 Ver.2.1.0
* Added a function to display images when displaying members.
* Added processing by applying "NUUN_SaveMembers".
* 4/6/2025 Ver.2.0.6
* Fixed due to specification changes in 1.9.
* 4/4/2025 Ver.2.0.5
* Added processing by updating "NUUN_SceneBattleFormation".
* 12/15/2024 Ver.2.0.4
* Fixed an issue where the maximum number of battle members would not increase when the number of battle members was variable.
* Fixed the process for applying Support Actor 2.0.0.
* 7/13/2024 Ver.2.0.3
* Fixed the issue where the settings in "NUUN_ActorPicture" were not applied.
* Fixed an issue where an error would occur when switching members in turn-based mode and selecting a command.
* 6/30/2024 Ver.2.0.2
* Fixed an issue where an error occurred when setting background color for fixed actors.
* 6/23/2024 Ver.2.0.1
* Added a forced battle member plugin command.
* Fixed so that the member change screen does not close if a forced battle member actor is on the reserve team.
* Fixed background color coordinates.
* 6/22/2024 Ver.2.0.0
* Changed the plug-in parameter specifications.
* The cursor can now be moved horizontally from the battle member to the reserve member. (Battle member (left), Reserve member (right))
*
* @command SceneFormationOpen
* @desc The member change screen opens.
* @text Open the member change screen
*
* @command BattleActorFixed
* @desc Specifies the actors to force into battle.
* @text Forced battle member designation
*
* @arg ActorId
* @type actor
* @default 0
* @text Actor id
* @desc Specify the actor ID. 0 for all actors
*
* @command BattleActorFixedRelease
* @desc Releases the actor that is forced onto the battle members.
* @text Forced battle member removal
*
* @arg ActorId
* @type actor
* @default 0
* @text Actor id
* @desc Specify the actor ID. 0 for all actors
*
*
* @param BasicSetting
* @text Basic setting
* @default ------------------------------
*
* @param VariableBattleMember
* @text Number of combat members
* @desc Variable number of combat members.
* @type boolean
* @default false
* @parent BasicSetting
*
* @param BreakawayBattleMember
* @text Breakaway members can be replaced
* @desc Even if Breakaway members are present, you will be able to replace up to the maximum number of party members.
* @type boolean
* @default false
* @parent BasicSetting
*
* @param WindowCenter
* @text Window center automatic adjustment
* @desc Automatically adjusts the window to the center. It will be adjusted to the width of the waiting member window.
* @type boolean
* @default true
* @parent BasicSetting
*
* @param WindowZero
* @text Window criteria 0
* @desc Sets the coordinate reference of all windows to 0,0. Use this if you want to change the layout yourself.
* @type boolean
* @default false
* @parent BasicSetting
*
* @param CursorSwitchingDirection
* @text Cursor switching direction
* @desc The direction in which the cursor moves when switching between battle members and reserve members.
* @type select
* @option Battle members (top) Reserve members (bottom)
* @value 0
* @option Battle member (left) Reserve member (right)
* @value 1
* @default 0
* @parent BasicSetting
*
* @param DeadActorColor
* @text Incapable of combat actor background color
* @desc Background color of incapacitated actors. (Common to menu and battle)
* @type color
* @default 18
* @min -1
* @parent BasicSetting
*
* @param BattleFixedActorColor
* @text Fixed combat member actor
* @desc Background color of fixed actors in battle. (Common to menu and battle)
* @type color
* @default 17
* @min -1
* @parent BasicSetting
*
* @param MemberHeight
* @text Member display height
* @desc The display height of the member.(Common to menu and battle)
* @type number
* @default 48
* @min -9999
* @parent BasicSetting
*
* @param LavelVisible
* @text Level display
* @desc Displays the levels of actors in battle and waiting. (Common to menu and battle)
* @type boolean
* @default false
* @parent BasicSetting
*
* @param LevelFontSize
* @desc Font size of the level (difference from the main font)(Common to menu and battle)
* @text Level Font Size
* @type number
* @default -10
* @min 99
* @parent BasicSetting
*
* @param BeforeMemberSetting
* @text Revert settings before change
* @default ------------------------------
*
* @param BeforeMemberSymbol
* @desc The key symbol name to revert to the previous member.(Common to menu and battle)
* @text Previous key symbol name
* @type combo
* @option "pageup"
* @option "pagedown"
* @default "pageup"
* @parent BeforeMemberSetting
*
* @param BeforeMemberSe
* @text SE when reverting to before change
* @desc Specify the SE to revert to the member before the change.(Common to menu and battle)
* @type struct<SoundEffect>
* @default {"name":"","volume":"90","pitch":"100","pan":"0"}
* @parent BeforeMemberSetting
*
* @param BeforeMemberButton_X
* @text Button X coordinate
* @desc X coordinate of the undo button.
* @type number
* @max 9999
* @min -9999
* @default 4
* @parent BeforeMemberSetting
*
* @param BeforeMemberButton_Y
* @text Button Y coordinate
* @desc Y coordinate of the undo button.
* @type number
* @max 9999
* @min -9999
* @default 2
* @parent BeforeMemberSetting
*
* @param MemberImgSetting
* @text Member image settings
* @default ------------------------------
*
* @param CharacterMode
* @text Member images
* @desc Select the display format for member images to be displayed. (Common to menu and battle)
* @type select
* @option Character chip
* @value 'chip'
* @option Face
* @value 'face'
* @option Image
* @value 'img'
* @default 'chip'
* @parent MemberImgSetting
*
* @param ActorCharacter_X
* @text Actor image base X coordinate
* @desc Actor image base X coordinate. (Common to menu and battle)
* @type number
* @max 9999
* @min -9999
* @default 0
* @parent MemberImgSetting
*
* @param ActorCharacter_Y
* @text Actor image base Y coordinate
* @desc Actor image base Y coordinate. (Common to menu and battle)
* @type number
* @max 9999
* @min -9999
* @default 0
* @parent MemberImgSetting
*
* @param CharacterWidth
* @text Character chip and image display interval
* @desc Set the display interval for character chips and images.
* @type number
* @max 9999
* @min 0
* @default 56
* @parent MemberImgSetting
*
* @param MemberImgActorsImgList
* @text Display member image settings
* @desc Image settings for members displayed when Image is specified
* @default []
* @type struct<actorImgList>[]
* @parent MemberImgSetting
*
* @param MemberImgActorPictureEXApp
* @text Display member NUUN_ActorPicture applied
* @desc Applies the image change of "NUUN_ActorPicture" to the display member. If it is turned OFF, the settings of this plugin will be applied.
* @type boolean
* @default false
* @parent MemberImgSetting
*
* @param BattleMemberNameSetting
* @text Battle member name window settings
* @default ------------------------------
*
* @param BattleMemberName
* @text Battle member name
* @desc Battle member name.
* @type string
* @default Battle Members
* @parent BattleMemberNameSetting
*
* @param BattleMemberName_X
* @text Battle member name window X coordinate
* @desc Battle member name window X coordinate.
* @type number
* @default 0
* @min -9999
* @parent BattleMemberNameSetting
*
* @param BattleMemberName_Y
* @text Battle member name window Y coordinate
* @desc Battle member name window Y coordinate.
* @type number
* @default 0
* @min -9999
* @parent BattleMemberNameSetting
*
* @param MemberNameSetting
* @text Standby Member Name Window Settings
* @default ------------------------------
*
* @param MemberName
* @text Standby member name
* @desc Standby member name.
* @type string
* @default Standby Members
* @parent MemberNameSetting
*
* @param MemberName_X
* @text Standby member name window X coordinate
* @desc Standby member name window X coordinate.
* @type number
* @default 0
* @min -9999
* @parent MemberNameSetting
*
* @param MemberName_Y
* @text Standby member name window Y-coordinate
* @desc Standby member name window Y-coordinate.
* @type number
* @default 0
* @min -9999
* @parent MemberNameSetting
*
* @param BattleMemberSetting
* @text Battle Member Window Settings
* @default ------------------------------
*
* @param BattleMember_Cols
* @text Battle member horizontally display number
* @desc Battle member horizontally display number. If it is 0, the display width will change according to the maximum number of members.
* @type number
* @default 0
* @min 0
* @parent BattleMemberSetting
*
* @param BattleMember_Rows
* @text Battle member vertical display number
* @desc Battle member vertical display number.
* @type number
* @default 1
* @min 1
* @parent BattleMemberSetting
*
* @param BattleMember_X
* @text Battle member window X coordinate
* @desc Battle member window X coordinate.
* @type number
* @default 0
* @min -9999
* @parent BattleMemberSetting
*
* @param BattleMember_Y
* @text Battle member window Y coordinate
* @desc Battle member window Y coordinate.
* @type number
* @default 0
* @min -9999
* @parent BattleMemberSetting
*
* @param MemberSetting
* @text Standby member window settings
* @default ------------------------------
*
* @param Member_Cols
* @text Standby member horizontally display number
* @desc Standby member horizontally display number.
* @type number
* @default 10
* @min 0
* @parent MemberSetting
*
* @param Member_Rows
* @text Standby member vertical display number
* @desc Standby member vertical display number.
* @type number
* @default 1
* @parent MemberSetting
*
* @param Member_X
* @text Standby member window X coordinate
* @desc Standby member window X coordinate.
* @type number
* @default 0
* @min -9999
* @parent MemberSetting
*
* @param Member_Y
* @text Standby member window Y coordinate
* @desc Standby member window Y coordinate.
* @type number
* @default 0
* @min -9999
* @parent MemberSetting
*
* @param StatusSetting
* @text Status Window Settings
* @default ------------------------------
*
* @param Status_X
* @text Status window X coordinate
* @desc Status window X coordinate.
* @type number
* @default 0
* @min -9999
* @parent StatusSetting
*
* @param Status_Y
* @text Status window Y coordinate
* @desc Status window Y coordinate.
* @type number
* @default 0
* @min -9999
* @parent StatusSetting
*
* @param Status_Width
* @text Status window width
* @desc Status window width.
* @type number
* @default 0
* @min -9999
* @parent StatusSetting
*
* @param Status_Height
* @text Status window height
* @desc Status window height.
* @type number
* @default 0
* @min -9999
* @parent StatusSetting
*
* @param ContentsSetting
* @text Content Settings
* @default ------------------------------
* @parent StatusSetting
*
* @param ActorStatus
* @text Display actor status settings
* @desc Actor Display Status Settings.
* @default 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quipSetting¥":¥"------------------------------¥",¥"EquipStartIndex¥":¥"0¥",¥"EquipNum¥":¥"0¥",¥"OtherSetting¥":¥"------------------------------¥",¥"Text¥":¥"¥",¥"CondSetting¥":¥"------------------------------¥",¥"Conditions¥":¥"¥"}","{¥"DateSelect¥":¥"MpGauge¥",¥"X_Position¥":¥"1¥",¥"Y_Position¥":¥"6¥",¥"X_Coordinate¥":¥"0¥",¥"Y_Coordinate¥":¥"10¥",¥"ItemWidth¥":¥"0¥",¥"SystemItemWidth¥":¥"0¥",¥"ParamName¥":¥"¥",¥"NameColor¥":¥"16¥",¥"Align¥":¥"'left'¥",¥"paramUnit¥":¥"¥",¥"FontSize¥":¥"0¥",¥"FontFace¥":¥"¥",¥"ValueFontFace¥":¥"¥",¥"Icon¥":¥"0¥",¥"IconY¥":¥"2¥",¥"DetaEval¥":¥"¥",¥"Back¥":¥"false¥",¥"Decimal¥":¥"0¥",¥"GaugeSetting¥":¥"------------------------------¥",¥"GaugeID¥":¥"¥",¥"GaugeHeight¥":¥"12¥",¥"DetaEval2¥":¥"¥",¥"Color1¥":¥"-1¥",¥"Color2¥":¥"-1¥",¥"ImgSetting¥":¥"------------------------------¥",¥"ImgData¥":¥"¥",¥"BattleMemberOpacity¥":¥"true¥",¥"EquipSetting¥":¥"------------------------------¥",¥"EquipStartIndex¥":¥"0¥",¥"EquipNum¥":¥"0¥",¥"OtherSetting¥":¥"------------------------------¥",¥"Text¥":¥"¥",¥"CondSetting¥":¥"------------------------------¥",¥"Conditions¥":¥"¥"}","{¥"DateSelect¥":¥"Equip¥",¥"X_Position¥":¥"4¥",¥"Y_Position¥":¥"1¥",¥"X_Coordinate¥":¥"-50¥",¥"Y_Coordinate¥":¥"0¥",¥"ItemWidth¥":¥"240¥",¥"SystemItemWidth¥":¥"0¥",¥"ParamName¥":¥"¥",¥"NameColor¥":¥"16¥",¥"Align¥":¥"'left'¥",¥"paramUnit¥":¥"¥",¥"FontSize¥":¥"0¥",¥"FontFace¥":¥"¥",¥"ValueFontFace¥":¥"¥",¥"Icon¥":¥"0¥",¥"IconY¥":¥"2¥",¥"DetaEval¥":¥"¥",¥"Back¥":¥"false¥",¥"Decimal¥":¥"0¥",¥"GaugeSetting¥":¥"------------------------------¥",¥"GaugeID¥":¥"¥",¥"GaugeHeight¥":¥"12¥",¥"DetaEval2¥":¥"¥",¥"Color1¥":¥"-1¥",¥"Color2¥":¥"-1¥",¥"ImgSetting¥":¥"------------------------------¥",¥"ImgData¥":¥"¥",¥"BattleMemberOpacity¥":¥"true¥",¥"EquipSetting¥":¥"------------------------------¥",¥"EquipStartIndex¥":¥"0¥",¥"EquipNum¥":¥"0¥",¥"OtherSetting¥":¥"------------------------------¥",¥"Text¥":¥"¥",¥"CondSetting¥":¥"------------------------------¥",¥"Conditions¥":¥"¥"}","{¥"DateSelect¥":¥"Atk¥",¥"X_Position¥":¥"2¥",¥"Y_Position¥":¥"2¥",¥"X_Coordinate¥":¥"-44¥",¥"Y_Coordinate¥":¥"0¥",¥"ItemWidth¥":¥"0¥",¥"SystemItemWidth¥":¥"0¥",¥"ParamName¥":¥"¥",¥"NameColor¥":¥"16¥",¥"Align¥":¥"'left'¥",¥"paramUnit¥":¥"¥",¥"FontSize¥":¥"0¥",¥"FontFace¥":¥"¥",¥"ValueFontFace¥":¥"¥",¥"Icon¥":¥"0¥",¥"IconY¥":¥"2¥",¥"DetaEval¥":¥"¥",¥"Back¥":¥"false¥",¥"Decimal¥":¥"0¥",¥"GaugeSetting¥":¥"------------------------------¥",¥"GaugeID¥":¥"¥",¥"GaugeHeight¥":¥"12¥",¥"DetaEval2¥":¥"¥",¥"Color1¥":¥"-1¥",¥"Color2¥":¥"-1¥",¥"ImgSetting¥":¥"------------------------------¥",¥"ImgData¥":¥"¥",¥"BattleMemberOpacity¥":¥"true¥",¥"EquipSetting¥":¥"------------------------------¥",¥"EquipStartIndex¥":¥"0¥",¥"EquipNum¥":¥"0¥",¥"OtherSetting¥":¥"------------------------------¥",¥"Text¥":¥"¥",¥"CondSetting¥":¥"------------------------------¥",¥"Conditions¥":¥"¥"}","{¥"DateSelect¥":¥"Def¥",¥"X_Position¥":¥"2¥",¥"Y_Position¥":¥"3¥",¥"X_Coordinate¥":¥"-44¥",¥"Y_Coordinate¥":¥"0¥",¥"ItemWidth¥":¥"0¥",¥"SystemItemWidth¥":¥"0¥",¥"ParamName¥":¥"¥",¥"NameColor¥":¥"16¥",¥"Align¥":¥"'left'¥",¥"paramUnit¥":¥"¥",¥"FontSize¥":¥"0¥",¥"FontFace¥":¥"¥",¥"ValueFontFace¥":¥"¥",¥"Icon¥":¥"0¥",¥"IconY¥":¥"2¥",¥"DetaEval¥":¥"¥",¥"Back¥":¥"false¥",¥"Decimal¥":¥"0¥",¥"GaugeSetting¥":¥"------------------------------¥",¥"GaugeID¥":¥"¥",¥"GaugeHeight¥":¥"12¥",¥"DetaEval2¥":¥"¥",¥"Color1¥":¥"-1¥",¥"Color2¥":¥"-1¥",¥"ImgSetting¥":¥"------------------------------¥",¥"ImgData¥":¥"¥",¥"BattleMemberOpacity¥":¥"true¥",¥"EquipSetting¥":¥"------------------------------¥",¥"EquipStartIndex¥":¥"0¥",¥"EquipNum¥":¥"0¥",¥"OtherSetting¥":¥"------------------------------¥",¥"Text¥":¥"¥",¥"CondSetting¥":¥"------------------------------¥",¥"Conditions¥":¥"¥"}","{¥"DateSelect¥":¥"Mat¥",¥"X_Position¥":¥"2¥",¥"Y_Position¥":¥"4¥",¥"X_Coordinate¥":¥"-44¥",¥"Y_Coordinate¥":¥"0¥",¥"ItemWidth¥":¥"0¥",¥"SystemItemWidth¥":¥"0¥",¥"ParamName¥":¥"¥",¥"NameColor¥":¥"16¥",¥"Align¥":¥"'left'¥",¥"paramUnit¥":¥"¥",¥"FontSize¥":¥"0¥",¥"FontFace¥":¥"¥",¥"ValueFontFace¥":¥"¥",¥"Icon¥":¥"0¥",¥"IconY¥":¥"2¥",¥"DetaEval¥":¥"¥",¥"Back¥":¥"false¥",¥"Decimal¥":¥"0¥",¥"GaugeSetting¥":¥"------------------------------¥",¥"GaugeID¥":¥"¥",¥"GaugeHeight¥":¥"12¥",¥"DetaEval2¥":¥"¥",¥"Color1¥":¥"-1¥",¥"Color2¥":¥"-1¥",¥"ImgSetting¥":¥"------------------------------¥",¥"ImgData¥":¥"¥",¥"BattleMemberOpacity¥":¥"true¥",¥"EquipSetting¥":¥"------------------------------¥",¥"EquipStartIndex¥":¥"0¥",¥"EquipNum¥":¥"0¥",¥"OtherSetting¥":¥"------------------------------¥",¥"Text¥":¥"¥",¥"CondSetting¥":¥"------------------------------¥",¥"Conditions¥":¥"¥"}","{¥"DateSelect¥":¥"Mdf¥",¥"X_Position¥":¥"3¥",¥"Y_Position¥":¥"2¥",¥"X_Coordinate¥":¥"-44¥",¥"Y_Coordinate¥":¥"0¥",¥"ItemWidth¥":¥"0¥",¥"SystemItemWidth¥":¥"0¥",¥"ParamName¥":¥"¥",¥"NameColor¥":¥"16¥",¥"Align¥":¥"'left'¥",¥"paramUnit¥":¥"¥",¥"FontSize¥":¥"0¥",¥"FontFace¥":¥"¥",¥"ValueFontFace¥":¥"¥",¥"Icon¥":¥"0¥",¥"IconY¥":¥"2¥",¥"DetaEval¥":¥"¥",¥"Back¥":¥"false¥",¥"Decimal¥":¥"0¥",¥"GaugeSetting¥":¥"----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* @type struct<ActorStatusList>[]
* @parent ContentsSetting
*
* @param ContentsCols
* @text Contents cols
* @desc Number of columns of content in an item.
* @type number
* @default 4
* @min 1
* @max 4
* @parent ContentsSetting
*
* @param EquipSetting
* @text Equipment Settings
* @default
* @parent ContentsSetting
*
* @param EquipNameVisible
* @text Equipment part name display
* @desc Specify the equipment part name to be displayed.
* @type select
* @option None
* @value None
* @option Settings in "NUUN_MenuParamListBase"
* @value Base
* @option Parts only
* @value Name
* @option Iicon only
* @value Icon
* @option Icon, Part
* @value IconName
* @default Name
* @parent EquipSetting
*
* @param EquipIcons
* @type struct<EquipIconsData>[]
* @text Equipment icon
* @desc Equipment icon set. The ID is the same as the equipment slot number.
* @default []
* @parent EquipSetting
*
* @param InvalidSlotHide
* @text Hide sealed equipment
* @desc Equipment sealed with features will not be displayed.
* @type boolean
* @default false
* @parent EquipSetting
*
* @param BackGroundSetting
* @text Background Settings
* @default ------------------------------
*
* @param BackGroundImg
* @desc Specifies the name of the background image file to be displayed.
* @text background image
* @type file
* @dir img/
* @default
* @parent BackGroundSetting
*
* @param BackUiWidth
* @text Background Size Mode
* @desc Adjust the background size to fit the UI.
* @type boolean
* @default true
* @parent BackGroundSetting
*
* @param StatusWindowActorImgSetting
* @text Actor Image Settings
* @default ------------------------------
*
* @param ActorsImgList
* @text Image Settings
* @desc Actor Image Settings
* @default []
* @type struct<actorImgList>[]
* @parent StatusWindowActorImgSetting
*
* @param ActorPictureEXApp
* @text Apply NUUN_ActorPicture
* @desc Apply the image change of "NUUN_ActorPicture". If you turn it off, the settings in this plugin will be applied.
* @type boolean
* @default true
* @parent StatusWindowActorImgSetting
*
* @param GraphicMode
* @desc Specifies the actor image to display.
* @text Display actor image
* @type select
* @option None
* @value 'none'
* @option Image (in Actor Status window)
* @value 'img'
* @option Image
* @value 's_img'
* @default 'face'
* @default 'none'
* @parent StatusWindowActorImgSetting
*
* @param ActorImg_X
* @text Actor image base X coordinate
* @desc Basic X coordinate of the actor image
* @type number
* @max 9999
* @min -9999
* @default 0
* @parent StatusWindowActorImgSetting
*
* @param ActorImg_Y
* @text Actor image base Y coordinate
* @desc Basic Y coordinate of the actor image
* @type number
* @max 9999
* @min -9999
* @default 0
* @parent StatusWindowActorImgSetting
*
* @param ActorPosition
* @text Standing picture display position
* @desc Specifies the display position of the standing picture. Apeng is not applied.
* @type select
* @option Left
* @value Left
* @option Center
* @value Center
* @option Right
* @value Right
* @default Right
* @parent StatusWindowActorImgSetting
*
* @param ActorFixedSetting
* @text Fixed actor sorting settings (requires NUUN_ActorFixed)
* @default ------------------------------
*
* @param FixedActorBackColor
* @text Fixed actor background color
* @desc Fixed actor background color. (Common to menu and battle)
* @type number
* @default 3
* @min -1
* @parent ActorFixedSetting
*
* @param CancelSeFormula
* @text Cancel SE Invalid evaluation formula
* @desc An evaluation expression that gets the sound data of the cancel sound effect. Leave blank to use the default cancel sound.
* @type combo
* @option '$gameSystem.getSystemSound(n) ? $gameSystem.getSystemSound(n) : $dataSystem.sounds[n];//SystemSoundCustomize'
* @default
* @parent ConflictMeasures
*