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NUUN State Turn - NUUN_StateTurn.js

Plugin desc : State, buff remaining turn display

License : MIT License

Author : NUUN

Website : https://github.com/nuun888/MZ/blob/master/NUUN_StateTurn.js

Download Page : https://raw.githubusercontent.com/nuun888/MZ/master/NUUN_StateTurn.js

File name : NUUN_StateTurn.js

Help of plugin :

* @target MZ
 * @plugindesc State, buff remaining turn display
 * @author NUUN
 * @base NUUN_Base
 * @orderAfter NUUN_Base
 * @version 1.1.9
 * 
 * @help
 * Show remaining turns on the state icon.
 * 
 * Display turn mode
 * 'remaining':The default correction value when specified is 1.。
 * 'elapsed':When specifying, set the number of turns correction to -1.
 * "NUUN_StateTurnCount" is required to display elapsed turns.
 * 
 * Turn text color
 * state notes
 * <BatState> A state with this tag is a disadvantageous state. Therefore, the color of the disadvantageous state and debuff turn is applied.
 * For states without the above tags, advantageous states and buff turn colors are applied.
 * 
 * Terms of Use
 * This plugin is distributed under the MIT license.
 * 
 * Log
 * 1/29/2025 Ver.1.1.9
 * Compatible with "NUUN_StateIconSideBySide" Ver.2.0.0.
 * 11/10/2024 Ver.1.1.8
 * Re-corrected.
 * 11/9/2024 Ver.1.1.7
 * Fixed an issue where state turns were not displayed correctly when using the Battle Style Extension Plugin.
 * 5/15/2024 Ver.1.1.6
 * Fixed an issue where state turns were not displayed.
 * 3/2/2024 Ver.1.1.5
 * Fixed an issue where the turn display would be misaligned when the state display was specified with "NUUN_BattleStyleEX".
 * 8/23/2023 Ver.1.1.4
 * Fixed an issue where an error would occur when fighting an enemy group with monsters appearing in the middle.
 * 3/30/2022 Ver.1.1.3
 * Fixed an issue where the number of turns was not displayed correctly when the auto release timing was at the end of the turn.
 * 1/3/2023 Ver.1.1.2
 * Changed the Type of color specification plug-in parameter to color. (Ver.1.6.0 or later)
 * Changed the display in languages other than Japanese to English.
 * 10/29/2022 Ver.1.1.1
 * Added a function that allows you to change the character color of disadvantage, state, and buff turn numbers.
 * 1/21/2022 Ver.1.1.0
 * Added Elapsed Turns to how state turns are displayed. (Requires "NUUN_StateTurnCount")
 * 9/16/2021 Ver.1.0.2
 * Changed some function names to avoid conflicts.
 * Removed unnecessary processing.
 * 9/15/2021 Ver.1.0.1
 * Fixed an issue where the turn display could not be acquired properly.
 * Fixed an issue where turns in states without auto-release were displayed.
 * 9/9/2021 Ver.1.0.0
 * First edition.
 * 
 * @param TurnMode
 * @desc Specifies the turn mode to display.
 * @text Display turn mode
 * @type select
 * @option Remaining turn
 * @value 'remaining'
 * @option Elapsed turns (requires ``NUUN_StateTurnCount'')
 * @value 'elapsed'
 * @default 'remaining'
 * 
 * @param ActorStateIconVisible
 * @desc Remaining turn indication on allied state icons.
 * @text Allied state remaining turn display
 * @type boolean
 * @default true
 * 
 * @param EnemyStateIconVisible
 * @desc Remaining turn display on enemy state icon.
 * @text Enemy state remaining turn display
 * @type boolean
 * @default true
 * 
 * @param TurnX
 * @desc Turn coordinate X. (relative)
 * @text Turn coordinate X (relative)
 * @type number
 * @default 0
 * @min -9999
 * 
 * @param TurnY
 * @desc Turn coordinate Y. (relative)
 * @text Turn coordinate Y (relative)
 * @type number
 * @default -4
 * @min -9999
 * 
 * @param TurnFontSize
 * @desc Font size for turns. (from main font)
 * @text Turn font size
 * @type number
 * @default -4
 * @min -9999
 * 
 * @param TurnCorrection
 * @text Correction of the number of turns
 * @desc Correct the display of the number of turns.
 * @default 1
 * @type number
 * @min -9999
 * @max 9999
 * 
 * @param TurnColor
 * @text Advantageous state, color of buff turn
 * @desc Advantageous state, system color number for debuff turns. (Color code can be entered from the text tab)
 * @type color
 * @default 0
 * 
 * @param BadTurnColor
 * @text Unfavorable state, debuff turn color
 * @desc System color number for unfavorable states and debuff turns. (Color code can be entered from the text tab)
 * @type color
 * @default 0
 *

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