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NUUN Scene Formation - NUUN_SceneFormation.js
Plugin desc : Screen Formation
License : MIT License
Author : NUUN
Website : https://github.com/nuun888/MZ/blob/master/README/NUUN_SceneFormation.js
Download Page : https://raw.githubusercontent.com/nuun888/MZ/master/README/NUUN_SceneFormation.js
File name : NUUN_SceneFormation.js
Help of plugin :
* @target MZ
* @plugindesc Screen Formation
* @author NUUN
* @version 2.0.6
* @base NUUN_Base
* @base NUUN_MenuParamListBase
* @orderAfter NUUN_Base
* @orderAfter NUUN_MenuParamListBase
*
* @help
* Add a screen to sort members.
* Selecting the Reorder menu command will display the member change screen.
* You can choose the images of the battle members and standby members from character chips and face graphics. (The default is character chips.)
*
* Characters who are unable to fight will be displayed with a red background by default.
*
* The status of the selected actor can be customized.
*
* All window coordinates are relative.
* If Window Reference 0 is turned ON, the reference coordinates of the window will be 0,0.
* If Auto Window Center is turned ON, only the X coordinate will be automatically adjusted to be in the center, so turn it OFF if you want to adjust the X coordinate.
*
* Terms of Use
* This plugin is distributed under the MIT license.
*
* Log
* 4/6/2025 Ver.2.0.6
* Fixed due to specification changes in 1.9.
* 4/4/2025 Ver.2.0.5
* Added processing by updating "NUUN_SceneBattleFormation".
* 12/15/2024 Ver.2.0.4
* Fixed an issue where the maximum number of battle members would not increase when the number of battle members was variable.
* Fixed the process for applying Support Actor 2.0.0.
* 7/13/2024 Ver.2.0.3
* Fixed the issue where the settings in "NUUN_ActorPicture" were not applied.
* Fixed an issue where an error would occur when switching members in turn-based mode and selecting a command.
* 6/30/2024 Ver.2.0.2
* Fixed an issue where an error occurred when setting background color for fixed actors.
* 6/23/2024 Ver.2.0.1
* Added a forced battle member plugin command.
* Fixed so that the member change screen does not close if a forced battle member actor is on the reserve team.
* Fixed background color coordinates.
* 6/22/2024 Ver.2.0.0
* Changed the plug-in parameter specifications.
* The cursor can now be moved horizontally from the battle member to the reserve member. (Battle member (left), Reserve member (right))
*
* @command SceneFormationOpen
* @desc The member change screen opens.
* @text Open the member change screen
*
* @command BattleActorFixed
* @desc Specifies the actors to force into battle.
* @text Forced battle member designation
*
* @arg ActorId
* @type actor
* @default 0
* @text Actor id
* @desc Specify the actor ID. 0 for all actors
*
* @command BattleActorFixedRelease
* @desc Releases the actor that is forced onto the battle members.
* @text Forced battle member removal
*
* @arg ActorId
* @type actor
* @default 0
* @text Actor id
* @desc Specify the actor ID. 0 for all actors
*
*
* @param BasicSetting
* @text Basic setting
* @default ------------------------------
*
* @param VariableBattleMember
* @text Number of combat members
* @desc Variable number of combat members.
* @type boolean
* @default false
* @parent BasicSetting
*
* @param WindowCenter
* @text Window center automatic adjustment
* @desc Automatically adjusts the window to the center. It will be adjusted to the width of the waiting member window.
* @type boolean
* @default true
* @parent BasicSetting
*
* @param WindowZero
* @text Window criteria 0
* @desc Sets the coordinate reference of all windows to 0,0. Use this if you want to change the layout yourself.
* @type boolean
* @default false
* @parent BasicSetting
*
* @param CursorSwitchingDirection
* @text Cursor switching direction
* @desc The direction in which the cursor moves when switching between battle members and reserve members.
* @type select
* @option Battle members (top) Reserve members (bottom)
* @value 0
* @option Battle member (left) Reserve member (right)
* @value 1
* @default 0
* @parent BasicSetting
*
* @param DeadActorColor
* @text Incapable of combat actor background color
* @desc Background color of incapacitated actors. (Common to menu and battle)
* @type color
* @default 18
* @min -1
* @parent BasicSetting
*
* @param BattleFixedActorColor
* @text Fixed combat member actor
* @desc Background color of fixed actors in battle. (Common to menu and battle)
* @type color
* @default 17
* @min -1
* @parent BasicSetting
*
* @param MemberHeight
* @text Member display height
* @desc The display height of the member.(Common to menu and battle)
* @type number
* @default 48
* @min -9999
* @parent BasicSetting
*
* @param LavelVisible
* @text Level display
* @desc Displays the levels of actors in battle and waiting. (Common to menu and battle)
* @type boolean
* @default false
* @parent BasicSetting
*
* @param LevelFontSize
* @desc Font size of the level (difference from the main font)(Common to menu and battle)
* @text Level Font Size
* @type number
* @default -10
* @min 99
* @parent BasicSetting
*
* @param MemberImgSetting
* @text Member image settings
* @default ------------------------------
*
* @param CharacterMode
* @text Member images
* @desc Select the display format for member images to be displayed. (Common to menu and battle)
* @type select
* @option Character chip
* @value 'chip'
* @option Face
* @value 'face'
* @default 'chip'
* @parent MemberImgSetting
*
* @param ActorCharacter_X
* @text Actor image base X coordinate
* @desc Actor image base X coordinate. (Common to menu and battle)
* @type number
* @max 9999
* @min -9999
* @default 0
* @parent MemberImgSetting
*
* @param ActorCharacter_Y
* @text Actor image base Y coordinate
* @desc Actor image base Y coordinate. (Common to menu and battle)
* @type number
* @max 9999
* @min -9999
* @default 0
* @parent MemberImgSetting
*
* @param BattleMemberNameSetting
* @text Battle member name window settings
* @default ------------------------------
*
* @param BattleMemberName
* @text Battle member name
* @desc Battle member name.
* @type string
* @default Battle Members
* @parent BattleMemberNameSetting
*
* @param BattleMemberName_X
* @text Battle member name window X coordinate
* @desc Battle member name window X coordinate.
* @type number
* @default 0
* @min -9999
* @parent BattleMemberNameSetting
*
* @param BattleMemberName_Y
* @text Battle member name window Y coordinate
* @desc Battle member name window Y coordinate.
* @type number
* @default 0
* @min -9999
* @parent BattleMemberNameSetting
*
* @param MemberNameSetting
* @text Standby Member Name Window Settings
* @default ------------------------------
*
* @param MemberName
* @text Standby member name
* @desc Standby member name.
* @type string
* @default Standby Members
* @parent MemberNameSetting
*
* @param MemberName_X
* @text Standby member name window X coordinate
* @desc Standby member name window X coordinate.
* @type number
* @default 0
* @min -9999
* @parent MemberNameSetting
*
* @param MemberName_Y
* @text Standby member name window Y-coordinate
* @desc Standby member name window Y-coordinate.
* @type number
* @default 0
* @min -9999
* @parent MemberNameSetting
*
* @param BattleMemberSetting
* @text Battle Member Window Settings
* @default ------------------------------
*
* @param BattleMember_Cols
* @text Battle member horizontally display number
* @desc Battle member horizontally display number. If it is 0, the display width will change according to the maximum number of members.
* @type number
* @default 0
* @min 0
* @parent BattleMemberSetting
*
* @param BattleMember_Rows
* @text Battle member vertical display number
* @desc Battle member vertical display number.
* @type number
* @default 1
* @min 1
* @parent BattleMemberSetting
*
* @param BattleMember_X
* @text Battle member window X coordinate
* @desc Battle member window X coordinate.
* @type number
* @default 0
* @min -9999
* @parent BattleMemberSetting
*
* @param BattleMember_Y
* @text Battle member window Y coordinate
* @desc Battle member window Y coordinate.
* @type number
* @default 0
* @min -9999
* @parent BattleMemberSetting
*
* @param MemberSetting
* @text Standby member window settings
* @default ------------------------------
*
* @param Member_Cols
* @text Standby member horizontally display number
* @desc Standby member horizontally display number.
* @type number
* @default 10
* @min 0
* @parent MemberSetting
*
* @param Member_Rows
* @text Standby member vertical display number
* @desc Standby member vertical display number.
* @type number
* @default 1
* @parent MemberSetting
*
* @param Member_X
* @text Standby member window X coordinate
* @desc Standby member window X coordinate.
* @type number
* @default 0
* @min -9999
* @parent MemberSetting
*
* @param Member_Y
* @text Standby member window Y coordinate
* @desc Standby member window Y coordinate.
* @type number
* @default 0
* @min -9999
* @parent MemberSetting
*
* @param StatusSetting
* @text Status Window Settings
* @default ------------------------------
*
* @param Status_X
* @text Status window X coordinate
* @desc Status window X coordinate.
* @type number
* @default 0
* @min -9999
* @parent StatusSetting
*
* @param Status_Y
* @text Status window Y coordinate
* @desc Status window Y coordinate.
* @type number
* @default 0
* @min -9999
* @parent StatusSetting
*
* @param Status_Width
* @text Status window width
* @desc Status window width.
* @type number
* @default 0
* @min -9999
* @parent StatusSetting
*
* @param Status_Height
* @text Status window height
* @desc Status window height.
* @type number
* @default 0
* @min -9999
* @parent StatusSetting
*
* @param ContentsSetting
* @text Content Settings
* @default ------------------------------
* @parent StatusSetting
*
* @param ActorStatus
* @text Display actor status settings
* @desc Actor Display Status Settings.
* @default 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* @type struct<ActorStatusList>[]
* @parent ContentsSetting
*
* @param ContentsCols
* @text Contents cols
* @desc Number of columns of content in an item.
* @type number
* @default 4
* @min 1
* @max 4
* @parent ContentsSetting
*
* @param BackGroundSetting
* @text Background Settings
* @default ------------------------------
*
* @param BackGroundImg
* @desc Specifies the name of the background image file to be displayed.
* @text background image
* @type file
* @dir img/
* @default
* @parent BackGroundSetting
*
* @param BackUiWidth
* @text Background Size Mode
* @desc Adjust the background size to fit the UI.
* @type boolean
* @default true
* @parent BackGroundSetting
*
* @param ActorImgSetting
* @text Status Window Actor Image Settings
* @default ------------------------------
*
* @param GraphicMode
* @desc Specifies the actor image to display.
* @text Display actor image
* @type select
* @option None
* @value 'none'
* @option Image (in Actor Status window)
* @value 'img'
* @option Image
* @value 's_img'
* @default 'face'
* @default 'none'
* @parent ActorImgSetting
*
* @param ActorsImgList
* @text Image Settings
* @desc Actor Image Settings
* @default []
* @type struct<actorImgList>[]
* @parent ActorImgSetting
*
* @param ActorPictureEXApp
* @text Apply NUUN_ActorPicture
* @desc Apply the image change of "NUUN_ActorPicture". If you turn it off, the settings in this plugin will be applied.
* @type boolean
* @default true
* @parent ActorImgSetting
*
* @param ActorImg_X
* @text Actor image base X coordinate
* @desc Basic X coordinate of the actor image
* @type number
* @max 9999
* @min -9999
* @default 0
* @parent ActorImgSetting
*
* @param ActorImg_Y
* @text Actor image base Y coordinate
* @desc Basic Y coordinate of the actor image
* @type number
* @max 9999
* @min -9999
* @default 0
* @parent ActorImgSetting
*
* @param ActorPosition
* @text Standing picture display position
* @desc Specifies the display position of the standing picture. Apeng is not applied.
* @type select
* @option Left
* @value Left
* @option Center
* @value Center
* @option Right
* @value Right
* @default Right
* @parent ActorImgSetting
*
* @param ActorFixedSetting
* @text Fixed actor sorting settings (requires NUUN_ActorFixed)
* @default ------------------------------
*
* @param FixedActorBackColor
* @text Fixed actor background color
* @desc Fixed actor background color. (Common to menu and battle)
* @type number
* @default 3
* @min -1
* @parent ActorFixedSetting
*
* @param CancelSeFormula
* @text Cancel SE Invalid evaluation formula
* @desc An evaluation expression that gets the sound data of the cancel sound effect. Leave blank to use the default cancel sound.
* @type combo
* @option '$gameSystem.getSystemSound(n) ? $gameSystem.getSystemSound(n) : $dataSystem.sounds[n];//SystemSoundCustomize'
* @default
* @parent ConflictMeasures
*