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NUUN Scene Formation - NUUN_SceneFormation.js

Plugin desc : Screen Formation

License : MIT License

Author : NUUN

Website : https://github.com/nuun888/MZ/blob/master/README/NUUN_SceneFormation.js

Download Page : https://raw.githubusercontent.com/nuun888/MZ/master/README/NUUN_SceneFormation.js

File name : NUUN_SceneFormation.js

Help of plugin :

* @target MZ
 * @plugindesc Screen Formation
 * @author NUUN
 * @version 2.0.6
 * @base NUUN_Base
 * @base NUUN_MenuParamListBase
 * @orderAfter NUUN_Base
 * @orderAfter NUUN_MenuParamListBase
 * 
 * @help
 * Add a screen to sort members.
 * Selecting the Reorder menu command will display the member change screen.
 * You can choose the images of the battle members and standby members from character chips and face graphics. (The default is character chips.)
 * 
 * Characters who are unable to fight will be displayed with a red background by default.
 * 
 * The status of the selected actor can be customized.
 * 
 * All window coordinates are relative.
 * If Window Reference 0 is turned ON, the reference coordinates of the window will be 0,0.
 * If Auto Window Center is turned ON, only the X coordinate will be automatically adjusted to be in the center, so turn it OFF if you want to adjust the X coordinate.
 * 
 * Terms of Use
 * This plugin is distributed under the MIT license.
 * 
 * Log
 * 4/6/2025 Ver.2.0.6
 * Fixed due to specification changes in 1.9.
 * 4/4/2025 Ver.2.0.5
 * Added processing by updating "NUUN_SceneBattleFormation".
 * 12/15/2024 Ver.2.0.4
 * Fixed an issue where the maximum number of battle members would not increase when the number of battle members was variable.
 * Fixed the process for applying Support Actor 2.0.0.
 * 7/13/2024 Ver.2.0.3
 * Fixed the issue where the settings in "NUUN_ActorPicture" were not applied.
 * Fixed an issue where an error would occur when switching members in turn-based mode and selecting a command.
 * 6/30/2024 Ver.2.0.2
 * Fixed an issue where an error occurred when setting background color for fixed actors.
 * 6/23/2024 Ver.2.0.1
 * Added a forced battle member plugin command.
 * Fixed so that the member change screen does not close if a forced battle member actor is on the reserve team.
 * Fixed background color coordinates.
 * 6/22/2024 Ver.2.0.0
 * Changed the plug-in parameter specifications.
 * The cursor can now be moved horizontally from the battle member to the reserve member. (Battle member (left), Reserve member (right))
 * 
 * @command SceneFormationOpen
 * @desc The member change screen opens.
 * @text Open the member change screen
 * 
 * @command BattleActorFixed
 * @desc Specifies the actors to force into battle.
 * @text Forced battle member designation
 * 
 * @arg ActorId
 * @type actor
 * @default 0
 * @text Actor id
 * @desc Specify the actor ID. 0 for all actors
 * 
 * @command BattleActorFixedRelease
 * @desc Releases the actor that is forced onto the battle members.
 * @text Forced battle member removal
 * 
 * @arg ActorId
 * @type actor
 * @default 0
 * @text Actor id
 * @desc Specify the actor ID. 0 for all actors
 * 
 * 
 * @param BasicSetting
 * @text Basic setting
 * @default ------------------------------
 * 
 * @param VariableBattleMember
 * @text Number of combat members
 * @desc Variable number of combat members.
 * @type boolean
 * @default false
 * @parent BasicSetting
 * 
 * @param WindowCenter
 * @text Window center automatic adjustment
 * @desc Automatically adjusts the window to the center. It will be adjusted to the width of the waiting member window.
 * @type boolean
 * @default true
 * @parent BasicSetting
 * 
 * @param WindowZero
 * @text Window criteria 0
 * @desc Sets the coordinate reference of all windows to 0,0. Use this if you want to change the layout yourself.
 * @type boolean
 * @default false
 * @parent BasicSetting
 * 
 * @param CursorSwitchingDirection
 * @text Cursor switching direction
 * @desc The direction in which the cursor moves when switching between battle members and reserve members.
 * @type select
 * @option Battle members (top) Reserve members (bottom)
 * @value 0
 * @option Battle member (left) Reserve member (right)
 * @value 1
 * @default 0
 * @parent BasicSetting
 * 
 * @param DeadActorColor
 * @text Incapable of combat actor background color
 * @desc Background color of incapacitated actors. (Common to menu and battle)
 * @type color
 * @default 18
 * @min -1
 * @parent BasicSetting
 * 
 * @param BattleFixedActorColor
 * @text Fixed combat member actor
 * @desc Background color of fixed actors in battle. (Common to menu and battle)
 * @type color
 * @default 17
 * @min -1
 * @parent BasicSetting
 * 
 * @param MemberHeight
 * @text Member display height
 * @desc The display height of the member.(Common to menu and battle)
 * @type number
 * @default 48
 * @min -9999
 * @parent BasicSetting
 * 
 * @param LavelVisible
 * @text Level display
 * @desc Displays the levels of actors in battle and waiting. (Common to menu and battle)
 * @type boolean
 * @default false
 * @parent BasicSetting
 * 
 * @param LevelFontSize
 * @desc Font size of the level (difference from the main font)(Common to menu and battle)
 * @text Level Font Size
 * @type number
 * @default -10
 * @min 99
 * @parent BasicSetting
 * 
 * @param MemberImgSetting
 * @text Member image settings
 * @default ------------------------------
 * 
 * @param CharacterMode
 * @text Member images
 * @desc Select the display format for member images to be displayed. (Common to menu and battle)
 * @type select
 * @option Character chip
 * @value 'chip'
 * @option Face
 * @value 'face'
 * @default 'chip'
 * @parent MemberImgSetting
 * 
 * @param ActorCharacter_X
 * @text Actor image base X coordinate
 * @desc Actor image base X coordinate. (Common to menu and battle)
 * @type number
 * @max 9999
 * @min -9999
 * @default 0
 * @parent MemberImgSetting
 * 
 * @param ActorCharacter_Y
 * @text Actor image base Y coordinate
 * @desc Actor image base Y coordinate. (Common to menu and battle)
 * @type number
 * @max 9999
 * @min -9999
 * @default 0
 * @parent MemberImgSetting
 * 
 * @param BattleMemberNameSetting
 * @text Battle member name window settings
 * @default ------------------------------
 * 
 * @param BattleMemberName
 * @text Battle member name
 * @desc Battle member name.
 * @type string
 * @default Battle Members
 * @parent BattleMemberNameSetting
 * 
 * @param BattleMemberName_X
 * @text Battle member name window X coordinate
 * @desc Battle member name window X coordinate.
 * @type number
 * @default 0
 * @min -9999
 * @parent BattleMemberNameSetting
 * 
 * @param BattleMemberName_Y
 * @text Battle member name window Y coordinate
 * @desc Battle member name window Y coordinate.
 * @type number
 * @default 0
 * @min -9999
 * @parent BattleMemberNameSetting
 * 
 * @param MemberNameSetting
 * @text Standby Member Name Window Settings
 * @default ------------------------------
 * 
 * @param MemberName
 * @text Standby member name
 * @desc Standby member name.
 * @type string
 * @default Standby Members
 * @parent MemberNameSetting
 * 
 * @param MemberName_X
 * @text Standby member name window X coordinate
 * @desc Standby member name window X coordinate.
 * @type number
 * @default 0
 * @min -9999
 * @parent MemberNameSetting
 * 
 * @param MemberName_Y
 * @text Standby member name window Y-coordinate
 * @desc Standby member name window Y-coordinate.
 * @type number
 * @default 0
 * @min -9999
 * @parent MemberNameSetting
 * 
 * @param BattleMemberSetting
 * @text Battle Member Window Settings
 * @default ------------------------------
 * 
 * @param BattleMember_Cols
 * @text Battle member horizontally display number
 * @desc Battle member horizontally display number. If it is 0, the display width will change according to the maximum number of members.
 * @type number
 * @default 0
 * @min 0
 * @parent BattleMemberSetting
 * 
 * @param BattleMember_Rows
 * @text Battle member vertical display number
 * @desc Battle member vertical display number.
 * @type number
 * @default 1
 * @min 1
 * @parent BattleMemberSetting
 * 
 * @param BattleMember_X
 * @text Battle member window X coordinate
 * @desc Battle member window X coordinate.
 * @type number
 * @default 0
 * @min -9999
 * @parent BattleMemberSetting
 * 
 * @param BattleMember_Y
 * @text Battle member window Y coordinate
 * @desc Battle member window Y coordinate.
 * @type number
 * @default 0
 * @min -9999
 * @parent BattleMemberSetting
 * 
 * @param MemberSetting
 * @text Standby member window settings
 * @default ------------------------------
 * 
 * @param Member_Cols
 * @text Standby member horizontally display number
 * @desc Standby member horizontally display number.
 * @type number
 * @default 10
 * @min 0
 * @parent MemberSetting
 * 
 * @param Member_Rows
 * @text Standby member vertical display number
 * @desc Standby member vertical display number.
 * @type number
 * @default 1
 * @parent MemberSetting
 * 
 * @param Member_X
 * @text Standby member window X coordinate
 * @desc Standby member window X coordinate.
 * @type number
 * @default 0
 * @min -9999
 * @parent MemberSetting
 * 
 * @param Member_Y
 * @text Standby member window Y coordinate
 * @desc Standby member window Y coordinate.
 * @type number
 * @default 0
 * @min -9999
 * @parent MemberSetting
 * 
 * @param StatusSetting
 * @text Status Window Settings
 * @default ------------------------------
 * 
 * @param Status_X
 * @text Status window X coordinate
 * @desc Status window X coordinate.
 * @type number
 * @default 0
 * @min -9999
 * @parent StatusSetting
 * 
 * @param Status_Y
 * @text Status window Y coordinate
 * @desc Status window Y coordinate.
 * @type number
 * @default 0
 * @min -9999
 * @parent StatusSetting
 * 
 * @param Status_Width
 * @text Status window width
 * @desc Status window width.
 * @type number
 * @default 0
 * @min -9999
 * @parent StatusSetting
 * 
 * @param Status_Height
 * @text Status window height
 * @desc Status window height.
 * @type number
 * @default 0
 * @min -9999
 * @parent StatusSetting
 * 
 * @param ContentsSetting
 * @text Content Settings
 * @default ------------------------------
 * @parent StatusSetting
 * 
 * @param ActorStatus
 * @text Display actor status settings
 * @desc Actor Display Status Settings.
 * @default 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 * @type struct<ActorStatusList>[]
 * @parent ContentsSetting
 * 
 * @param ContentsCols
 * @text Contents cols
 * @desc Number of columns of content in an item.
 * @type number
 * @default 4
 * @min 1
 * @max 4
 * @parent ContentsSetting
 * 
 * @param BackGroundSetting
 * @text Background Settings
 * @default ------------------------------
 * 
 * @param BackGroundImg
 * @desc Specifies the name of the background image file to be displayed.
 * @text background image
 * @type file
 * @dir img/
 * @default 
 * @parent BackGroundSetting
 * 
 * @param BackUiWidth
 * @text Background Size Mode
 * @desc Adjust the background size to fit the UI.
 * @type boolean
 * @default true
 * @parent BackGroundSetting
 * 
 * @param ActorImgSetting
 * @text Status Window Actor Image Settings
 * @default ------------------------------
 * 
 * @param GraphicMode
 * @desc Specifies the actor image to display.
 * @text Display actor image
 * @type select
 * @option None
 * @value 'none'
 * @option Image (in Actor Status window)
 * @value 'img'
 * @option Image
 * @value 's_img'
 * @default 'face'
 * @default 'none'
 * @parent ActorImgSetting
 * 
 * @param ActorsImgList
 * @text Image Settings
 * @desc Actor Image Settings
 * @default []
 * @type struct<actorImgList>[]
 * @parent ActorImgSetting
 * 
 * @param ActorPictureEXApp
 * @text Apply NUUN_ActorPicture
 * @desc Apply the image change of "NUUN_ActorPicture". If you turn it off, the settings in this plugin will be applied.
 * @type boolean
 * @default true
 * @parent ActorImgSetting
 * 
 * @param ActorImg_X
 * @text Actor image base X coordinate
 * @desc Basic X coordinate of the actor image
 * @type number
 * @max 9999
 * @min -9999
 * @default 0
 * @parent ActorImgSetting
 * 
 * @param ActorImg_Y
 * @text Actor image base Y coordinate
 * @desc Basic Y coordinate of the actor image
 * @type number
 * @max 9999
 * @min -9999
 * @default 0
 * @parent ActorImgSetting
 * 
 * @param ActorPosition
 * @text Standing picture display position
 * @desc Specifies the display position of the standing picture. Apeng is not applied.
 * @type select
 * @option Left
 * @value Left
 * @option Center
 * @value Center
 * @option Right
 * @value Right
 * @default Right
 * @parent ActorImgSetting
 * 
 * @param ActorFixedSetting
 * @text Fixed actor sorting settings (requires NUUN_ActorFixed)
 * @default ------------------------------
 * 
 * @param FixedActorBackColor
 * @text Fixed actor background color
 * @desc Fixed actor background color. (Common to menu and battle)
 * @type number
 * @default 3
 * @min -1
 * @parent ActorFixedSetting
 * 
 * @param CancelSeFormula
 * @text Cancel SE Invalid evaluation formula
 * @desc An evaluation expression that gets the sound data of the cancel sound effect. Leave blank to use the default cancel sound.
 * @type combo
 * @option '$gameSystem.getSystemSound(n) ? $gameSystem.getSystemSound(n) : $dataSystem.sounds[n];//SystemSoundCustomize'
 * @default 
 * @parent ConflictMeasures
 *

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