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NUUN Battle ME - NUUN_BattleME.js

Plugin desc : Enemy group individual battle victory/defeat ME

License : MIT License

Author : NUUN

Website : https://github.com/munokura/NUUN-MZ-plugins/blob/master/NUUN_BattleME.js

Desc page : https://github.com/nuun888/MZ

Download Page : https://raw.githubusercontent.com/munokura/NUUN-MZ-plugins/master/NUUN_BattleME.js

File name : NUUN_BattleME.js

Help of plugin :

@target MZ
@url https://github.com/nuun888/MZ
@plugindesc Enemy group individual battle victory/defeat ME
@author NUUN
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/NUUN-MZ-plugins ).
Original plugin by NUUN.
Please check the latest official version at:
https://github.com/nuun888/MZ
-----

You can set battle victory/defeat effects for each enemy group.

Please enter these in the notes on the first page of the enemy group's battle
event.

Battle Victory Effects
<battleVictoryME:[name],[volume],[pitch],[pan],[eval]> The effect specified in
[name] will be played.
*[eval] can be omitted.

Battle Defeat Effects
<battleDefeatME:[name],[volume],[pitch],[pan],[eval]> The effect specified in
[name] will be played.
*[eval] can be omitted.

[name]: Effects file name (without extension)
[volume]: Volume
[pitch]: Pitch
[pan]: Phase
[eval]: Playback condition (evaluation formula)

Example
<battleVictoryME:Victory2, 90, 100, 50> The victory effect will be Victory2.
<battleDefeatME:Defeat2, 90, 100, 50> The effect upon defeat will be Defeat2.
<battleVictoryME:Victory3, 90, 100, 50, $gameSwitches.value(3)> When switch ID
3 is True, the effect upon victory will be Victory3.

For conditional effect modes, please list them in order of priority.
By design, the first playable effect mode found will be played.

Terms of Use
This plugin is distributed under the MIT License.

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