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NUUN Big Enemy - NUUN_BigEnemy.js
Plugin desc : Giant Monster
License : MIT License
Author : NUUN
Website : https://github.com/munokura/NUUN-MZ-plugins/blob/master/NUUN_BigEnemy.js
Desc page : https://github.com/nuun888/MZ
Download Page : https://raw.githubusercontent.com/munokura/NUUN-MZ-plugins/master/NUUN_BigEnemy.js
File name : NUUN_BigEnemy.js
Help of plugin :
@target MZ @url https://github.com/nuun888/MZ @plugindesc Giant Monster @author NUUN @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/NUUN-MZ-plugins ). Original plugin by NUUN. Please check the latest official version at: https://github.com/nuun888/MZ ----- Displays the enemy image full-screen or at the bottom of the game screen. Enemy Memo The following tags will scale to fit the width of the screen. <BigEnemy> Scales the image to fit the screen. <BigEnemy:OriginalRatio> Scales the image based on the width without changing the ratio. The following tags will display the image at its original size, with the bottom of the image aligned to the bottom of the game screen. <BigEnemy:UnderPosition> Scales the image to fit the bottom of the screen at its original size. The image's size and X coordinate will not be adjusted. Optional Tag: Enemy Memo <BigEnemyFront> Scales the image to the front. <BigEnemyBack> Scales the image to the back. <BigEnemyY:[y]> Shifts the Y coordinate. Example <BigEnemyY:50> Shifts the Y coordinate down by 50. <BigEnemyDamageX:[x]> Adjusts the X coordinate of the damage effect. <BigEnemyDamageX:[y]> Adjusts the Y coordinate of the damage effect. [x]: X coordinate (relative) [y]: Y coordinate (relative) <CorrectionScale:[scale]> Corrects the magnification. [scale]: Magnification Example <CorrectionScale:1.1> Specifications BigEnemy and BigEnemy:OriginalRatio are scaled to fit the horizontal size of the screen. BigEnemy:UnderPosition is displayed at its original size and the X coordinate is not adjusted, but the Y coordinate is adjusted so that the bottom of the image is displayed at the bottom of the screen. BigEnemyY is a relative coordinate from the displayed image. This only applies to giant enemies. Terms of Use This plugin is distributed under the MIT License. Update History 2024/10/23 Ver.1.2.1 Fixed an issue where enemy size would revert to its original size when an enemy vanished if an external plugin was used to adjust enemy magnification. 2021/11/7 Ver.1.2.0 Added a feature to adjust damage effects. Fixed some calculation errors. 2021/6/31 Ver.1.1.6 Fixed an issue where enemy images were enlarged larger than expected in Ver.1.3.0 and later. 2021/5/31 Ver.1.1.5 Fixed the magnification not updating when no monsters are present. 2021/5/30 Ver.1.1.4 Fixed an issue where images would not display in UnderPosition mode. 2021/5/29 Ver.1.1.3 Added support for MNKR_TMBattlerExMZ's breathing and MOG_BattlerMotion's Breath Motion. March 20, 2021 Ver. 1.1.2 Changed the standard display order to the default. <BigEnemyNormal> has been changed to the default setting. <BigEnemyBack> has been added, and the default setting up to Ver. 1.1.1 must be entered as <BigEnemyBack>. March 20, 2021 Ver. 1.1.1 Added a feature to reset the display order of giant enemies to the original specifications. March 18, 2021 Ver. 1.1.0 Added a feature to display them below the monster image. Fixed an issue where monsters would appear in front after the second battle. March 17, 2021 Ver. 1.0.3 Added a feature to adjust the Y coordinate. January 17, 2021 Ver. 1.0.2 Changed so that they always appear in the back. December 15, 2020 Ver. 1.0.1 Fixed an issue where popups would be misaligned in Original Ratio mode. November 22, 2020 Ver. 1.0.0 First edition