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NUUN Cond Enemy Action - NUUN_CondEnemyAction.js

Plugin desc : Expanded enemy behavior patterns

License : MIT License

Author : NUUN

Website : https://github.com/munokura/NUUN-MZ-plugins/blob/master/NUUN_CondEnemyAction.js

Desc page : https://github.com/nuun888/MZ

Download Page : https://raw.githubusercontent.com/munokura/NUUN-MZ-plugins/master/NUUN_CondEnemyAction.js

File name : NUUN_CondEnemyAction.js

Help of plugin :

@target MZ
@url https://github.com/nuun888/MZ
@plugindesc Expanded enemy behavior patterns
@author NUUN
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/NUUN-MZ-plugins ).
Original plugin by NUUN.
Please check the latest official version at:
https://github.com/nuun888/MZ
-----

You can set detailed conditions for enemy behavior patterns.
To apply conditions, set the switches you want to apply the conditions to in
the Condition Judgment Application Switch ID List in the plugin parameters.

This plugin requires a conditional base.

Enemy Character Memo
<ActionCond[SwitchId]:[CondId]...> The condition is met only when the
condition for the user-specified ID is met.
<PartyActionCond[SwitchId]:[CondId]...> The condition is met only when the
condition for a party member's specified ID is met.
<TroopActionCond[SwitchId]:[CondId]...> The condition is met only when the
condition for the enemy group's specified ID is met.
[SwitchId]: Switch ID set in the behavior pattern switch
[CondId]: Condition ID (multiple IDs can be specified)
Example
<ActionCond10:6> If the behavior pattern action condition is switch number 10,
the condition is met when condition number 6 in the action list is met.

<ActionMatch[SwitchId]:[modeId]>
[modeId]: 0: Match any one of the following
1: Match all
[SwitchId]: Switch ID set in the behavior pattern switch
If left blank, the condition will be met if any one of the following matches.

Terms of Use
This plugin is distributed under the MIT License.

Update History
June 12, 2022 Ver. 1.0.1
Fixed a description that was insufficient.
Fixed the condition match mode, which applied to all actions.
December 18, 2021 Ver. 1.0.0
First version

@param CondActionSwitches
@text Condition judgment application switch ID list
@desc Set the switch to apply the conditions.
@type struct<CondActionSwitchList>[]

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