Welcome to PGMZ! My goal is to make it easy for everyone to find and share great plugins for creating amazing games. As a plugin developer myself, I'm excited to grow this community with all of you.
NUUN Butler Name - NUUN_ButlerName.js
Plugin desc : Enemy name display
License : MIT License
Author : NUUN
Website : https://github.com/munokura/NUUN-MZ-plugins/blob/master/README/NUUN_ButlerName.js
Desc page : https://github.com/nuun888/MZ
Download Page : https://raw.githubusercontent.com/munokura/NUUN-MZ-plugins/master/README/NUUN_ButlerName.js
File name : NUUN_ButlerName.js
Help of plugin :
@target MZ @url https://github.com/nuun888/MZ @plugindesc Enemy name display @author NUUN @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/NUUN-MZ-plugins ). Original plugin by NUUN. Please check the latest official version at: https://github.com/nuun888/MZ ----- Displays the monster's name on the enemy battler. Enemy character memo field <EnemyNameX:[position]> Adjusts the X coordinate of the monster name. (Relative coordinates) <EnemyNameY:[position]> Adjusts the Y coordinate of the monster name. (Relative coordinates) Battle event notes <EnemyNamePosition:[Id],[x],[y]> Adjusts the gauge position of the [Id]th monster in the enemy group. (Relative coordinates) [Id]: Display order number [x]: X coordinate [y]: Y coordinate [id] specifies the ID of the monster placed in the enemy group settings. A number appears in the upper left corner of the monster image in the placement view; enter that number here. This plugin requires NUUN_BattlerOverlayBase (Battler Overlay Base). Terms of Use This plugin is distributed under the MIT License. Update History May 10, 2022 Ver. 1.3.0 Major changes to the definition of the Battler display process. November 8, 2021 Ver. 1.2.2 Changed the setting method for enemy group coordinate changes. November 7, 2021 Ver. 1.2.1 Some processing fixes. November 5, 2021 Ver. 1.2.0 Added a feature to adjust the coordinates of monster names for each monster in an enemy group. September 2, 2021 Ver. 1.1.6 Added a centered display feature. August 29, 2021 Ver. 1.1.5 Added processing to prevent conflicts. July 15, 2021 Ver. 1.1.4 Processing optimization: Some processing moved to NUUN_Base. July 13, 2021 Ver. 1.1.3 Fixed a conflict with a plugin that erases enemy images. July 10, 2021 Ver. 1.1.2 Fixed an issue where some variable names were duplicated. July 10, 2021 Ver. 1.1.1 Fixed an error that could occur when generating enemy sprites mid-battle. June 19, 2021 Ver. 1.1.0 Added a feature to set the timing for displaying names. June 19, 2021 Ver. 1.0.5 Changed some processing to support Pseudo 3D Battle Ver. 1.1. Changed the setting for how to process enlarged enemy images when displayed from above. June 18, 2021 Ver. 1.0.4 Fixed an incorrect description in the help. May 26, 2021 Ver. 1.0.3 Fixed the scaling factor of MNKR_TMBattlerExMZ.js to be applied. May 24, 2021 Ver. 1.0.2 Made some processing changes. May 23, 2021 Ver. 1.0.1 Fixed an issue where plugin parameters were not reflected. May 23, 2021 Ver. 1.0.0 First release @param EnemySetting @text Monster Settings @default ------------------------------ @param EnemyNamePosition @text Name display position @desc Monster name display position @type select @default 0 @option No display @value -1 @option Above the enemy image @value 0 @option Under the enemy image @value 1 @option Center of enemy image @value 2 @param EnemyNameVisible @text Name display timing @desc Monster name display timing @type select @default 0 @option Always Show @value 0 @option When selected @value 1 @param Name_X @text X coordinate @desc Specify the X coordinate (relative coordinate). @type number @default 0 @min -9999 @param Name_Y @text Y coordinate @desc Specify the Y coordinate (relative coordinate). @type number @default 0 @min -9999 @param Name_FontSize @text Font size @desc Monster name font size (from main font) @type number @default -12 @min -9999