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Dark Plasma Allocate Unique Effect Code - DarkPlasma_AllocateUniqueEffectCode.js
Plugin desc : Secure your own effect code
License : MIT License
Author : DarkPlasma
Website : https://github.com/munokura/DarkPlasma-MZ-Plugins/blob/main/DarkPlasma_AllocateUniqueEffectCode.js
Desc page : https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release
Download Page : https://raw.githubusercontent.com/munokura/DarkPlasma-MZ-Plugins/main/DarkPlasma_AllocateUniqueEffectCode.js
File name : DarkPlasma_AllocateUniqueEffectCode.js
Help of plugin :
@target MZ @url https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release @plugindesc Secure your own effect code @author DarkPlasma @license MIT @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/DarkPlasma-MZ-Plugins ). Original plugin by DarkPlasma. Please check the latest official version at: https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release ----- version: 1.0.1 Allocates and makes available a unique effect code. This plugin does not function on its own. Use it with other plugins that require it. Submit a request to the uniqueEffectCodeCache object. uniqueEffectCodeCache.allocate : (pluginName: string, localId: number) => UniqueEffectCode Allocates a unique effect code for the plugin. uniqueEffectCodeCache.effectCodeOf : (pluginName: string, localId: number) => number|undefined Allocates the effect code. If not allocated, returns undefined. UniqueEffectCode.prototype.code: number Allocates the effect code. @param startOfUniqueEffectCode @text Original effect code start point @desc Starting point for securing your own effect code. If you don't know, leave it as is. @type number @default 51