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Dark Plasma Critical Damage Rate Trait - DarkPlasma_CriticalDamageRateTrait.js
Plugin desc : Set critical damage rate characteristics
License : MIT License
Author : DarkPlasma
Website : https://github.com/munokura/DarkPlasma-MZ-Plugins/blob/main/DarkPlasma_CriticalDamageRateTrait.js
Desc page : https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release
Download Page : https://raw.githubusercontent.com/munokura/DarkPlasma-MZ-Plugins/main/DarkPlasma_CriticalDamageRateTrait.js
File name : DarkPlasma_CriticalDamageRateTrait.js
Help of plugin :
@target MZ @url https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release @plugindesc Set critical damage rate characteristics @author DarkPlasma @license MIT @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/DarkPlasma-MZ-Plugins ). Original plugin by DarkPlasma. Please check the latest official version at: https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release ----- version: 1.0.0 You can set a critical damage rate trait. By adding the following to the memo field of an actor, class, skill, weapon, armor, enemy character, or state, it will add a trait that increases the target's critical damage rate by n%. <criticalDamageRate:n> This plugin requires the following plugin: DarkPlasma_AllocateUniqueTraitId version:1.0.1 If using with the following plugin, add it below it. DarkPlasma_AllocateUniqueTraitId @param defaultCriticalDamageRate @text Default Critical Damage Rate @desc Sets the initial critical damage rate. @type number @default 300