Welcome to PGMZ! My goal is to make it easy for everyone to find and share great plugins for creating amazing games. As a plugin developer myself, I'm excited to grow this community with all of you.
Dark Plasma Element Damage Bonus Trait - DarkPlasma_ElementDamageBonusTrait.js
Plugin desc : Elemental Damage Bonus Features
License : MIT License
Author : DarkPlasma
Website : https://github.com/munokura/DarkPlasma-MZ-Plugins/blob/main/DarkPlasma_ElementDamageBonusTrait.js
Desc page : https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release
Download Page : https://raw.githubusercontent.com/munokura/DarkPlasma-MZ-Plugins/main/DarkPlasma_ElementDamageBonusTrait.js
File name : DarkPlasma_ElementDamageBonusTrait.js
Help of plugin :
@target MZ @url https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release @plugindesc Elemental Damage Bonus Features @author DarkPlasma @license MIT @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/DarkPlasma-MZ-Plugins ). Original plugin by DarkPlasma. Please check the latest official version at: https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release ----- Version: 1.1.1 By adding the elementDamageBonus memo tag to the memo field of an actor, class, equipment, enemy character, or state, you can set a feature that increases or decreases the damage multiplier for the specified attribute. Example: Fire element damage multiplier +50% <elementDamageBonus: Fire: 50 > Ice element damage multiplier +20% Lightning element damage multiplier +30% <elementDamageBonus: Ice: 20 Lightning: 30 > The attribute damage multiplier is determined by adding all the attribute feature values for that attribute. The actual attribute damage is calculated by multiplying the attribute damage multiplier by the enemy's effectiveness. The default value for the attribute damage multiplier is 100%. For composite attributes implemented with DarkPlasma_MultiElementAction, the attribute damage multipliers for all attributes are calculated and added or multiplied according to the plugin settings. This plugin requires the following plugin: DarkPlasma_AllocateUniqueTraitId version:1.0.2 If using with the following plugins, add this plugin below them: DarkPlasma_MultiElementAction @param addition @text Add or @desc When ON, damage multipliers of different attributes are added together. When OFF, they are multiplied. @type boolean @default true