Welcome to PGMZ! My goal is to make it easy for everyone to find and share great plugins for creating amazing games. As a plugin developer myself, I'm excited to grow this community with all of you.
Dark Plasma Equip Type Status Bonus Trait - DarkPlasma_EquipTypeStatusBonusTrait.js
Plugin desc : Status bonus characteristics by equipment type
License : MIT License
Author : DarkPlasma
Website : https://github.com/munokura/DarkPlasma-MZ-Plugins/blob/main/DarkPlasma_EquipTypeStatusBonusTrait.js
Desc page : https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release
Download Page : https://raw.githubusercontent.com/munokura/DarkPlasma-MZ-Plugins/main/DarkPlasma_EquipTypeStatusBonusTrait.js
File name : DarkPlasma_EquipTypeStatusBonusTrait.js
Help of plugin :
@target MZ @url https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release @plugindesc Status bonus characteristics by equipment type @author DarkPlasma @license MIT @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/DarkPlasma-MZ-Plugins ). Original plugin by DarkPlasma. Please check the latest official version at: https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release ----- version: 2.3.1 By entering notetags in the specified format in the memo field of an actor/class/weapon/armor/state, you can add stat bonus features that become active when equipped with a specific weapon or armor type. Stat bonuses available when equipped with a specific weapon type. <weaponTypeBonus:[weaponType]:[statusType]:[value]> Status bonuses available when equipped with a specific armor type. <armorTypeBonus:[armorType]:[statusType]:[value]> [statusType]: mhp: Maximum HP bonus mmp: Maximum MP bonus atk: Attack power bonus def: Defense power bonus mat: Magic attack power bonus mdf: Magic defense power bonus agi: Agility bonus luk: Luck bonus hit: Hit rate bonus eva: Evade rate bonus cri: Critical hit rate bonus cev: Critical hit evasion rate bonus mev: Magic evade rate bonus mrf: Magic reflection rate bonus cnt: Counterattack rate bonus hrg: HP regeneration rate bonus mrg: MP regeneration rate bonus trg: TP regeneration rate bonus Example: +5% hit rate when equipped with an axe weapon type <weaponTypeBonus:axe:hit:5> Example: +10 defense and +5% dodge rate when equipped with a shield armor type <armorTypeBonus: shield:def:10 shield:eva:5 > This plugin requires the following plugin: DarkPlasma_AllocateUniqueTraitId version:1.0.1 If using with the following plugin, add it below it: DarkPlasma_AllocateUniqueTraitId