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Dark Plasma Multi Attack Damage Fall - DarkPlasma_MultiAttackDamageFall.js
Plugin desc : Damage falloff for ranged and continuous attacks
License : MIT License
Author : DarkPlasma
Website : https://github.com/munokura/DarkPlasma-MZ-Plugins/blob/main/DarkPlasma_MultiAttackDamageFall.js
Desc page : https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release
Download Page : https://raw.githubusercontent.com/munokura/DarkPlasma-MZ-Plugins/main/DarkPlasma_MultiAttackDamageFall.js
File name : DarkPlasma_MultiAttackDamageFall.js
Help of plugin :
@target MZ @url https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release @plugindesc Damage falloff for ranged and continuous attacks @author DarkPlasma @license MIT @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/DarkPlasma-MZ-Plugins ). Original plugin by DarkPlasma. Please check the latest official version at: https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release ----- version: 1.0.3 Adding <multiAttack> to a skill's memo field will decrease damage during area or multi-attack attacks. For area attacks, if the decrease rate is 10%, the damage dealt will decrease by 100% to the first enemy, 90% to the second, 80% to the third, and so on. This damage decrease is not taken into account when evaluating actions during default auto-combat. @param fallRate @text Attenuation rate (%) @desc Damage falloff rate for each attack target @type number @default 10 @param minimumRate @text Minimum damage rate (%) @desc Minimum damage rate at which decay will occur @type number @default 10