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Dark Plasma Multi Element Rate - DarkPlasma_MultiElementRate.js

Plugin desc : Use all attack attributes in the calculation

License : MIT License

Author : DarkPlasma

Website : https://github.com/munokura/DarkPlasma-MZ-Plugins/blob/main/DarkPlasma_MultiElementRate.js

Desc page : https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release

Download Page : https://raw.githubusercontent.com/munokura/DarkPlasma-MZ-Plugins/main/DarkPlasma_MultiElementRate.js

File name : DarkPlasma_MultiElementRate.js

Help of plugin :

@target MZ
@url https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release
@plugindesc Use all attack attributes in the calculation
@author DarkPlasma
@license MIT

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/DarkPlasma-MZ-Plugins ).
Original plugin by DarkPlasma.
Please check the latest official version at:
https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release
-----

Version: 1.0.1
If an attack has multiple attributes, all of the attack's attributes are used
in damage calculation.

The calculation method differs between Shiro-san and additive.
For example, if you use a fire + light attack on an enemy with 200% fire
effectiveness and 150% light effectiveness,
the result will be as follows:
Multiplication: 2 x 1.5 = 300%
Addition: 2 + 1.5 = 350%

Please note that in additive mode, if you use a fire + light attack on an
enemy with 100% fire effectiveness and 100% light effectiveness,
the damage will be 1 + 1 = 200%.

@param addition
@text Add or
@desc Whether to add the effectiveness of all attributes when calculating. If OFF, they will be multiplied.
@type boolean
@default false

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