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Dark Plasma Multi Element Rate - DarkPlasma_MultiElementRate.js
Plugin desc : Use all attack attributes in the calculation
License : MIT License
Author : DarkPlasma
Website : https://github.com/munokura/DarkPlasma-MZ-Plugins/blob/main/DarkPlasma_MultiElementRate.js
Desc page : https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release
Download Page : https://raw.githubusercontent.com/munokura/DarkPlasma-MZ-Plugins/main/DarkPlasma_MultiElementRate.js
File name : DarkPlasma_MultiElementRate.js
Help of plugin :
@target MZ @url https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release @plugindesc Use all attack attributes in the calculation @author DarkPlasma @license MIT @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/DarkPlasma-MZ-Plugins ). Original plugin by DarkPlasma. Please check the latest official version at: https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release ----- Version: 1.0.1 If an attack has multiple attributes, all of the attack's attributes are used in damage calculation. The calculation method differs between Shiro-san and additive. For example, if you use a fire + light attack on an enemy with 200% fire effectiveness and 150% light effectiveness, the result will be as follows: Multiplication: 2 x 1.5 = 300% Addition: 2 + 1.5 = 350% Please note that in additive mode, if you use a fire + light attack on an enemy with 100% fire effectiveness and 100% light effectiveness, the damage will be 1 + 1 = 200%. @param addition @text Add or @desc Whether to add the effectiveness of all attributes when calculating. If OFF, they will be multiplied. @type boolean @default false