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Dark Plasma Position Damage Rate - DarkPlasma_PositionDamageRate.js

Plugin desc : Change the damage multiplier depending on the vanguard actor's position

License : MIT License

Author : DarkPlasma

Website : https://github.com/munokura/DarkPlasma-MZ-Plugins/blob/main/DarkPlasma_PositionDamageRate.js

Desc page : https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release

Download Page : https://raw.githubusercontent.com/munokura/DarkPlasma-MZ-Plugins/main/DarkPlasma_PositionDamageRate.js

File name : DarkPlasma_PositionDamageRate.js

Help of plugin :

@target MZ
@url https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release
@plugindesc Change the damage multiplier depending on the vanguard actor's position
@author DarkPlasma
@license MIT

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/DarkPlasma-MZ-Plugins ).
Original plugin by DarkPlasma.
Please check the latest official version at:
https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release
-----

Version: 1.0.6
Changes the damage multiplier depending on the vanguard actor's position
(number from the front).

@param physicalDamageRates
@text Physical damage multiplier (%)
@desc Physical damage multiplier. Corresponds to the formation position from the front. If no value is specified, it will be 100. If no value is specified after that, it will be the last value specified.
@type number[]
@default ["100"]

@param magicalDamageRates
@text Magic damage multiplier (%)
@desc Magic damage multiplier. Corresponds to the formation position, starting from the front. If no value is specified, it will be 100. If no value is specified after that, it will be the last value specified.
@type number[]
@default ["100"]

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