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Dark Plasma Regenerate By Value Trait - DarkPlasma_RegenerateByValueTrait.js
Plugin desc : HP regeneration value MP regeneration value characteristics
License : MIT License
Author : DarkPlasma
Website : https://github.com/munokura/DarkPlasma-MZ-Plugins/blob/main/DarkPlasma_RegenerateByValueTrait.js
Desc page : https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release
Download Page : https://raw.githubusercontent.com/munokura/DarkPlasma-MZ-Plugins/main/DarkPlasma_RegenerateByValueTrait.js
File name : DarkPlasma_RegenerateByValueTrait.js
Help of plugin :
@target MZ @url https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release @plugindesc HP regeneration value MP regeneration value characteristics @author DarkPlasma @license MIT @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/DarkPlasma-MZ-Plugins ). Original plugin by DarkPlasma. Please check the latest official version at: https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release ----- version: 1.0.0 Defines the HP regeneration value and MP regeneration value traits. Unlike regeneration rates, regeneration value traits are not a percentage of HP or MP caps, but rather determine recovery and slip damage as turns pass. Example: <hpRegenerationValue:10> Adds a trait that restores 10 HP per turn. <mpRegenerationValue:-10> Adds a trait that consumes 10 MP per turn. If you want to dynamically vary the recovery amount from the trait, define a custom ID and write an additional plugin. <hpRegenerationCustomId:1> <mpRegenerationCustomId:1> For an example of how to write an additional plugin, see DarkPlasma_RegenerateByValueTraitCustomSample This plugin requires the following plugin: DarkPlasma_AllocateUniqueTraitId version:1.0.1 If using with the following plugin, add it below it. DarkPlasma_AllocateUniqueTraitId