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Dark Plasma Regenerate By Value Trait - DarkPlasma_RegenerateByValueTrait.js

Plugin desc : HP regeneration value MP regeneration value characteristics

License : MIT License

Author : DarkPlasma

Website : https://github.com/munokura/DarkPlasma-MZ-Plugins/blob/main/DarkPlasma_RegenerateByValueTrait.js

Desc page : https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release

Download Page : https://raw.githubusercontent.com/munokura/DarkPlasma-MZ-Plugins/main/DarkPlasma_RegenerateByValueTrait.js

File name : DarkPlasma_RegenerateByValueTrait.js

Help of plugin :

@target MZ
@url https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release
@plugindesc HP regeneration value MP regeneration value characteristics
@author DarkPlasma
@license MIT

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/DarkPlasma-MZ-Plugins ).
Original plugin by DarkPlasma.
Please check the latest official version at:
https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release
-----

version: 1.0.0
Defines the HP regeneration value and MP regeneration value traits.
Unlike regeneration rates, regeneration value traits are not a percentage of
HP or MP caps, but rather determine recovery and slip damage as turns pass.

Example:
<hpRegenerationValue:10>
Adds a trait that restores 10 HP per turn.

<mpRegenerationValue:-10>
Adds a trait that consumes 10 MP per turn.

If you want to dynamically vary the recovery amount from the trait,
define a custom ID and write an additional plugin.

<hpRegenerationCustomId:1>
<mpRegenerationCustomId:1>

For an example of how to write an additional plugin, see
DarkPlasma_RegenerateByValueTraitCustomSample

This plugin requires the following plugin:
DarkPlasma_AllocateUniqueTraitId version:1.0.1
If using with the following plugin, add it below it.
DarkPlasma_AllocateUniqueTraitId

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