Welcome to PGMZ! My goal is to make it easy for everyone to find and share great plugins for creating amazing games. As a plugin developer myself, I'm excited to grow this community with all of you.
Dark Plasma State Alias By Side - DarkPlasma_StateAliasBySide.js
Plugin desc : Change state depending on friend or foe
License : MIT License
Author : DarkPlasma
Website : https://github.com/munokura/DarkPlasma-MZ-Plugins/blob/main/DarkPlasma_StateAliasBySide.js
Desc page : https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release
Download Page : https://raw.githubusercontent.com/munokura/DarkPlasma-MZ-Plugins/main/DarkPlasma_StateAliasBySide.js
File name : DarkPlasma_StateAliasBySide.js
Help of plugin :
@target MZ @url https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release @plugindesc Change state depending on friend or foe @author DarkPlasma @license MIT @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/DarkPlasma-MZ-Plugins ). Original plugin by DarkPlasma. Please check the latest official version at: https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release ----- version: 1.0.1 You can assign different states to enemies and allies. <stateAliasEnemy:X> If you write this in the state memo field, when assigning that state to an enemy, the state with state ID:X will be assigned instead. The state validity of the original state will be used instead of X. The state invalid flags of both states will be used. <stateAliasActor:X> If you write this in the state memo field, when assigning that state to an ally, the state with state ID:X will be assigned instead. The state validity of the original state will be used instead of X. The state invalid flags of both states will be used. Example: <stateAliasEnemy:14> When assigning state ID 4 to an enemy, state ID 14 will be assigned instead of 4. This is useful if you want to separate poison for allies and enemies. In this case, the state validity of ID 4 will be used. The state invalid flag is invalid if either ID4 or ID14 is attached.