Welcome to PGMZ! My goal is to make it easy for everyone to find and share great plugins for creating amazing games. As a plugin developer myself, I'm excited to grow this community with all of you.
Max Level - MaxLevel.js
Plugin desc : Level Cap Break Ver0.14.5 (2025/7/22)
License : MIT License
Author : PotatoDragon
Website : https://github.com/pota-gon/RPGMakerMZ/wiki
Desc page : https://raw.githubusercontent.com/pota-gon/RPGMakerMZ/refs/heads/main/plugins/Config/Max/MaxLevel.js
Download Page : https://raw.githubusercontent.com/munokura/PotatoDragon-MZ-plugins/main/MaxLevel.js
File name : MaxLevel.js
Help of plugin :
@target MZ @url https://raw.githubusercontent.com/pota-gon/RPGMakerMZ/refs/heads/main/plugins/Config/Max/MaxLevel.js @plugindesc Level Cap Break Ver0.14.5 (2025/7/22) @author PotatoDragon @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/PotatoDragon-MZ-plugins ). Original plugin by PotatoDragon. Please check the latest official version at: https://github.com/pota-gon/RPGMakerMZ/wiki ----- ## Overview Changes the level cap. ## Usage Enter one of the following notes in the actor's memo field. ### Level Settings You can set the actor's initial and maximum levels in the memo field. These level settings override the database settings. If omitted, the database settings will be applied. <Initial Level: 1> => Set the initial level to 1. <Maximum Level: 99> => Set the maximum level to 99. ### Ability Settings Set the initial values and growth rates. Job stat settings will be disabled and will now be set in the Actor or Job Memo fields. <Initial Value: 120, 120, 15, 15, 15, 15, 15, 15> => Specify the actor's initial values as follows: HP, MP, Attack Power, Defense Power, Magic Power, Magic Defense, Agility, and Luck. <Growth Rate: 120, 120, 15, 15, 15, 15, 15> => Specify the actor's growth rate as follows: HP, MP, Attack Power, Defense Power, Magic Power, Magic Defense, Agility, and Luck. <Parameter Name: Initial Value, Growth Rate> => You can set each parameter individually. The parameter name is the same as the name specified in the terminology. Maximum MP Setting Example: <Maximum MP: 120, 15> ※ If the Memo field is empty => Specify the actor's initial values as follows: HP and MP: 100, other stats: 10. The growth rate per level is 10 for HP and MP, and 1 for other stats. <Mob> => The actor's initial values are HP and MP: 50, and other stats: 5. The growth rate per level is 10 for HP and MP, and other stats: 1. <Weakling> => The actor's initial values are HP and MP: 10, and other stats: 1. The growth rate per level is 10 for HP and MP, and other stats: 1. @param MinLevel @text Starting Level @desc If you set a value greater than the maximum level @type number @default 1 @min 0 @max 999999999999999 @param MinLevelName @text Initial Level Name @desc Name of the metadata (<initial level>) to be written in the actor's notes @type string @default initial level @parent MinLevel @param MaxLevel @text Maximum Level @desc 0 is infinite, but MZ has a lot of loops and processing slows down. @type number @default 9999 @min 0 @max 999999999999999 @param MaxLevelName @text Maximum Level Name @desc Name of the metadata (<max level>) to be included in the actor's notes @type string @default max level @parent MaxLevel @param InitName @text Initial Value Name @desc Name of the metadata (<initial value>) to be written in the actor's memo @type string @default initial value @param GrowName @text Growth rate name @desc Name of the metadata (<growth rate>) to be written in the actor's notes @type string @default growth rate @param MobName @text Mob Name @desc The name of the metadata (<mob>) to be written in the actor's notes @type string @default mob @param SmallFishName @text Minion Name @desc The name of the metadata (<Zako>) to be written in the actor's notes @type string @default Zako @param MaxLevelMenu @text Level Cap Break Menu @desc Change to the menu for breaking the level cap @type boolean @on Level Cap Break Menu @off Regular Menu @default false @param Init @text Initial Value @desc * Classification parameters @param NormalInitHp @text HP initial value (normal) @desc Default value if no tag is specified @type number @default 100 @min 0 @max 999999999999999 @parent Init @param NormalInitMp @text MP initial value (normal) @desc Default value if no tag is specified @type number @default 100 @min 0 @max 999999999999999 @parent Init @param NormalInitParam @text Ability initial value (normal) @desc Default value if no tag is specified @type number @default 10 @min 0 @max 999999999999999 @parent Init @param MobInitHp @text Initial HP (Mob) @desc Default value if no tag is specified @type number @default 50 @min 0 @max 999999999999999 @parent Init @param MobInitMp @text MP initial value (mob) @desc Default value if no tag is specified @type number @default 50 @min 0 @max 999999999999999 @parent Init @param MobInitParam @text Ability initial value (mob) @desc Default value if no tag is specified @type number @default 5 @min 0 @max 999999999999999 @parent Init @param SmallFishInitHp @text Initial HP (weak) @desc Default value if no tag is specified @type number @default 10 @min 0 @max 999999999999999 @parent Init @param SmallFishInitMp @text MP initial value (weak) @desc Default value if no tag is specified @type number @default 10 @min 0 @max 999999999999999 @parent Init @param SmallFishInitParam @text Ability initial value (weak) @desc Default value if no tag is specified @type number @default 1 @min 0 @max 999999999999999 @parent Init @param Increase @text growth rate @desc * Classification parameters @param NormalIncreaseHp @text HP growth rate @desc Growth rate when no tag is specified @type number @default 10 @min 0 @max 999999999999999 @parent Increase @param NormalIncreaseMp @text MP growth rate @desc Growth rate when no tag is specified @type number @default 10 @min 0 @max 999999999999999 @parent Increase @param NormalIncreaseParam @text capacity growth rate @desc Growth rate when no tag is specified @type number @default 1 @min 0 @max 999999999999999 @parent Increase @command change_level @text Level Change @desc Allows you to change the level by more than the value from the event command. @arg actorId @text actor @desc Actors changing levels @type actor @default 0 @arg level @desc Increasing and decreasing levels @type number @default 1 @min -999999999999999 @max 999999999999999 @arg show @text Level up display @desc Setting whether to display level up @type boolean @on Show @off Do not display @default false