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Max Level - MaxLevel.js

Plugin desc : Level Cap Break Ver0.14.5 (2025/7/22)

License : MIT License

Author : PotatoDragon

Website : https://github.com/pota-gon/RPGMakerMZ/wiki

Desc page : https://raw.githubusercontent.com/pota-gon/RPGMakerMZ/refs/heads/main/plugins/Config/Max/MaxLevel.js

Download Page : https://raw.githubusercontent.com/munokura/PotatoDragon-MZ-plugins/main/MaxLevel.js

File name : MaxLevel.js

Help of plugin :

@target MZ
@url https://raw.githubusercontent.com/pota-gon/RPGMakerMZ/refs/heads/main/plugins/Config/Max/MaxLevel.js
@plugindesc Level Cap Break Ver0.14.5 (2025/7/22)
@author PotatoDragon
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/PotatoDragon-MZ-plugins ).
Original plugin by PotatoDragon.
Please check the latest official version at:
https://github.com/pota-gon/RPGMakerMZ/wiki
-----

## Overview
Changes the level cap.

## Usage
Enter one of the following notes in the actor's memo field.

### Level Settings
You can set the actor's initial and maximum levels in the memo field.
These level settings override the database settings.
If omitted, the database settings will be applied.

<Initial Level: 1>
=> Set the initial level to 1.

<Maximum Level: 99>
=> Set the maximum level to 99.

### Ability Settings
Set the initial values and growth rates. Job stat settings will be disabled
and will now be set in the Actor or Job Memo fields.

<Initial Value: 120, 120, 15, 15, 15, 15, 15, 15>
=> Specify the actor's initial values as follows: HP, MP, Attack Power,
Defense Power, Magic Power, Magic Defense, Agility, and Luck.

<Growth Rate: 120, 120, 15, 15, 15, 15, 15>
=> Specify the actor's growth rate as follows: HP, MP, Attack Power, Defense
Power, Magic Power, Magic Defense, Agility, and Luck.

<Parameter Name: Initial Value, Growth Rate>
=> You can set each parameter individually.
The parameter name is the same as the name specified in the terminology.
Maximum MP Setting Example: <Maximum MP: 120, 15>

※ If the Memo field is empty
=> Specify the actor's initial values as follows: HP and MP: 100, other stats:
10.
The growth rate per level is 10 for HP and MP, and 1 for other stats.

<Mob>
=> The actor's initial values are HP and MP: 50, and other stats: 5.

The growth rate per level is 10 for HP and MP, and other stats: 1.

<Weakling>
=> The actor's initial values are HP and MP: 10, and other stats: 1.

The growth rate per level is 10 for HP and MP, and other stats: 1.

@param MinLevel
@text Starting Level
@desc If you set a value greater than the maximum level
@type number
@default 1
@min 0
@max 999999999999999

@param MinLevelName
@text Initial Level Name
@desc Name of the metadata (<initial level>) to be written in the actor's notes
@type string
@default initial level
@parent MinLevel

@param MaxLevel
@text Maximum Level
@desc 0 is infinite, but MZ has a lot of loops and processing slows down.
@type number
@default 9999
@min 0
@max 999999999999999

@param MaxLevelName
@text Maximum Level Name
@desc Name of the metadata (<max level>) to be included in the actor's notes
@type string
@default max level
@parent MaxLevel

@param InitName
@text Initial Value Name
@desc Name of the metadata (<initial value>) to be written in the actor's memo
@type string
@default initial value

@param GrowName
@text Growth rate name
@desc Name of the metadata (<growth rate>) to be written in the actor's notes
@type string
@default growth rate

@param MobName
@text Mob Name
@desc The name of the metadata (<mob>) to be written in the actor's notes
@type string
@default mob

@param SmallFishName
@text Minion Name
@desc The name of the metadata (<Zako>) to be written in the actor's notes
@type string
@default Zako

@param MaxLevelMenu
@text Level Cap Break Menu
@desc Change to the menu for breaking the level cap
@type boolean
@on Level Cap Break Menu
@off Regular Menu
@default false

@param Init
@text Initial Value
@desc * Classification parameters

@param NormalInitHp
@text HP initial value (normal)
@desc Default value if no tag is specified
@type number
@default 100
@min 0
@max 999999999999999
@parent Init

@param NormalInitMp
@text MP initial value (normal)
@desc Default value if no tag is specified
@type number
@default 100
@min 0
@max 999999999999999
@parent Init

@param NormalInitParam
@text Ability initial value (normal)
@desc Default value if no tag is specified
@type number
@default 10
@min 0
@max 999999999999999
@parent Init

@param MobInitHp
@text Initial HP (Mob)
@desc Default value if no tag is specified
@type number
@default 50
@min 0
@max 999999999999999
@parent Init

@param MobInitMp
@text MP initial value (mob)
@desc Default value if no tag is specified
@type number
@default 50
@min 0
@max 999999999999999
@parent Init

@param MobInitParam
@text Ability initial value (mob)
@desc Default value if no tag is specified
@type number
@default 5
@min 0
@max 999999999999999
@parent Init

@param SmallFishInitHp
@text Initial HP (weak)
@desc Default value if no tag is specified
@type number
@default 10
@min 0
@max 999999999999999
@parent Init

@param SmallFishInitMp
@text MP initial value (weak)
@desc Default value if no tag is specified
@type number
@default 10
@min 0
@max 999999999999999
@parent Init

@param SmallFishInitParam
@text Ability initial value (weak)
@desc Default value if no tag is specified
@type number
@default 1
@min 0
@max 999999999999999
@parent Init

@param Increase
@text growth rate
@desc * Classification parameters

@param NormalIncreaseHp
@text HP growth rate
@desc Growth rate when no tag is specified
@type number
@default 10
@min 0
@max 999999999999999
@parent Increase

@param NormalIncreaseMp
@text MP growth rate
@desc Growth rate when no tag is specified
@type number
@default 10
@min 0
@max 999999999999999
@parent Increase

@param NormalIncreaseParam
@text capacity growth rate
@desc Growth rate when no tag is specified
@type number
@default 1
@min 0
@max 999999999999999
@parent Increase

@command change_level
@text Level Change
@desc Allows you to change the level by more than the value from the event command.
@arg actorId
@text actor
@desc Actors changing levels
@type actor
@default 0

@arg level
@desc Increasing and decreasing levels
@type number
@default 1
@min -999999999999999
@max 999999999999999

@arg show
@text Level up display
@desc Setting whether to display level up
@type boolean
@on Show
@off Do not display
@default false

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