
Welcome to PGMZ! My goal is to make it easy for everyone to find and share great plugins for creating amazing games. As a plugin developer myself, I'm excited to grow this community with all of you.
Plugin desc : Shows character portraits in shop scene.
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Prohibited (This does not apply to works made using the material.)
・Details: See Download Page / In-plugin documentation
Author : Lulu's Church
Website : https://nine-yusha.com/
Desc page : https://nine-yusha.com/plugin-menuscreenshop/
File name : LL_MenuScreenShop.js
Help of plugin :
* @target MZ * @plugindesc Shows character portraits in shop scene. * @author Lulu's Church * @url https://nine-yusha.com/plugin-menuscreenshop/ * @base LL_MenuScreenBase * @orderAfter LL_MenuScreenBase * * @help LL_MenuScreenShop.js * * Displays the selected actor's portrait when selecting equipment * in the shop purchase scene. * * About portrait position: * Uses the coordinates from LL_MenuScreenBase settings. * If using the battle portrait plugin, it will use those coordinates. * You can adjust the display position with "Start X/Y". * * About clerk portrait: * You can configure a list of clerks with portraits and messages. * (You can use just a portrait, just text, or just background) * Use the "Clerk Variable" to switch clerks per shop. * * For item category extensions: * Enabling "Use default category width" can avoid conflicts. * Place this plugin below any conflicting plugins. * * No plugin commands are used. * * Terms of use: * ・No copyright notice required. * ・No report needed for use. * ・Free for commercial and non-commercial. * ・No restriction for adult works. * ・You may modify freely for your game. * ・Redistribution as plugin material (incl. modified) prohibited. * * Author: Lulu's Church * Date: 2022/1/24 * * @param actorSettings * @text Actor Portrait Settings * @desc (This section is unused) * * @param shopWindowPictureX * @text Start X * @desc Offset X position for actor portrait. * (+ = right, - = left) * @default 0 * @min -9999 * @type number * @parent actorSettings * * @param shopWindowPictureY * @text Start Y * @desc Offset Y position for actor portrait. * (+ = down, - = up) * @default 0 * @min -9999 * @type number * @parent actorSettings * * @param shopSettings * @text Clerk Portrait Settings * @desc (This section is unused) * * @param shopLists * @text Clerk Config List * @desc Set up the list of clerks to show in shops. * @default [] * @type struct<shopLists>[] * @parent shopSettings * * @param shopNumberVariable * @text Clerk Variable * @desc Variable ID to select clerk config by number. * Clerk config with this number is automatically used. * @type variable * @parent shopSettings * * @param shopMessageWindowSettings * @text Message Window Settings * @desc (This section is unused) * * @param shopMessageWindowOffsetX * @text Window X Offset * @desc Adjusts message window X position. * (+ = right, - = left) * @default 0 * @min -9999 * @max 9999 * @type number * @parent shopMessageWindowSettings * * @param shopMessageWindowOffsetY * @text Window Y Offset * @desc Adjusts message window Y position. * (+ = down, - = up) * @default 0 * @min -9999 * @max 9999 * @type number * @parent shopMessageWindowSettings * * @param shopMessageWindowWidth * @text Window Width * @desc Width of the message window. * Can use script like: Graphics.boxWidth / 2 * @default Graphics.boxWidth / 2 * @type string * @parent shopMessageWindowSettings * * @param shopMessageWindowNumRows * @text Window Row Count * @desc Number of rows for message window height. * @default 4 * @type number * @parent shopMessageWindowSettings * * @param itemCategoryWindowDefault * @text Use Default Category Width * @desc Keeps default width for sell category window. * Useful for avoiding conflicts with other plugins. * @default false * @type boolean
Welcome to PGMZ! My goal is to make it easy for everyone to find and share great plugins for creating amazing games. As a plugin developer myself, I'm excited to grow this community with all of you.
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