Wanted Posters - WantedPosters.js
Plugin desc : csassetfactory
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Prohibited (This does not apply to works made using the material.)
・Details: See Download Page / In-plugin documentation
Author : Core Systems Asset Factory
Website : https://csaf.itch.io
Desc page : https://csaf.itch.io/wanted-posters
Download Page : https://csaf.itch.io/wanted-posters
File name : WantedPosters.js
Help of plugin :
Every bounty in your game prints its own wanted poster, generated from the quarry itself. Nothing in this plugin is an image file. There is no atlas, no sprite sheet and no PNG anywhere in the package. Every mark on a poster is drawn at run time from that bounty's own record: an engraved figure cut from the beast's body plan, the crime set in period type, the reward in old style figures, and the issuing jurisdiction's seal struck in wax, printed on paper that ages, weathers and tears. Two bounties never print the same sheet, and the posters stay sharp at any size your layout asks for. The plugin ships a corpus of 49 beasts. Bounties are posted, claimed and expired from event Plugin Commands. A claimed sheet is struck through in red. Compatibility: it extends exactly one core method, Game_System.prototype.initialize, by saved original prototype extension, plus the two save and load hooks on DataManager. Nothing is overwritten outright, so it coexists with suites that patch the same seams, including VisuStella MZ Core Engine. Runtime state sits on a non enumerable property so JsonEx cannot double write it into the save file. Tested in the real RPG Maker MZ engine with the stock scripts unmodified. Install the four files from js/plugins and turn them on. They resolve each other at first use, so plugin order cannot break them. AI disclosure: this plugin and its art are AI authored. That is also disclosed on the store listing.