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NRP Debug Tile - NRP_DebugTile.js
Plugin desc : v1.01 Displays tile information in debug mode.
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Takeshi Sunagawa (http://newrpg.seesaa.net/)
Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_DebugTile.js
Desc page : http://newrpg.seesaa.net/article/481013577.html
Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_DebugTile.js
File name : NRP_DebugTile.js
Help of plugin :
Displays tile information in debug mode. * * Displays the TileId and AutotileType, * which are usually difficult to verify. * * In particular, AutotileType is used to determine the background of the battle. * This item is not usually checked. * It is useful for setting up other plugins. * * ※This plugin is a rush job. * I may organize it soon. * ※I have made it so that it does not work in production, * but just in case, you might want to turn off the plugin * when you no longer need it. * * [Usage] * After running the game, use F2 to display the FPS. * Next to it, the TileId and AutotileType * of the player's current location are displayed. * Also, the target is the uppermost layer, * except for tiles with a ☆ traffic rating. * * [Terms] * There are no restrictions. * Modification, redistribution freedom, commercial availability, * and rights indication are also optional. * The author is not responsible, * but will deal with defects to the extent possible. * * @param PassageIgnoreTerrain * @type string * @desc Specify the terrain tag (1~7) to ignore the passage judgment. Multiple tags can be specified. (e.g.:1,3)