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NRP Debug Tile - NRP_DebugTile.js

Plugin desc : v1.01 Displays tile information in debug mode.

License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation

Author : Takeshi Sunagawa (http://newrpg.seesaa.net/)

Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_DebugTile.js

Desc page : http://newrpg.seesaa.net/article/481013577.html

Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_DebugTile.js

File name : NRP_DebugTile.js

Help of plugin :

Displays tile information in debug mode.
 * 
 * Displays the TileId and AutotileType,
 * which are usually difficult to verify.
 * 
 * In particular, AutotileType is used to determine the background of the battle.
 * This item is not usually checked.
 * It is useful for setting up other plugins.
 * 
 * ※This plugin is a rush job.
 *   I may organize it soon.
 * ※I have made it so that it does not work in production,
 *   but just in case, you might want to turn off the plugin
 *   when you no longer need it.
 * 
 * [Usage]
 * After running the game, use F2 to display the FPS.
 * Next to it, the TileId and AutotileType
 * of the player's current location are displayed.
 * Also, the target is the uppermost layer,
 * except for tiles with a ☆ traffic rating.
 * 
 * [Terms]
 * There are no restrictions.
 * Modification, redistribution freedom, commercial availability,
 * and rights indication are also optional.
 * The author is not responsible,
 * but will deal with defects to the extent possible.
 * 
 * @param PassageIgnoreTerrain
 * @type string
 * @desc Specify the terrain tag (1~7) to ignore the passage judgment. Multiple tags can be specified. (e.g.:1,3)

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