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NRP Dynamic Animation MV2MZ - NRP_DynamicAnimationMV2MZ.js
Plugin desc : v1.063 It makes MV animations correspond to DynamicAnimationMZ.
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Takeshi Sunagawa (http://newrpg.seesaa.net/)
Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_DynamicAnimationMV2MZ.js
Desc page : http://newrpg.seesaa.net/article/477285411.html
Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_DynamicAnimationMV2MZ.js
File name : NRP_DynamicAnimationMV2MZ.js
Help of plugin :
It makes MV animations correspond to DynamicAnimationMZ. * It is a simple 2D animation, * which has the advantage of being light in operation. * * ------------------------------------------------------------------- * [Introduction procedure for MV animations] * ------------------------------------------------------------------- * With the update of MZ ver1.4.0, * you can now use MV Animation on the MZ Editor. * * - Copy the images under "img/animations" * in the MV to the same folder in MZ. * Naturally, if there are any sound effects you need, * you will need to copy them. * - Right-click on the MZ animation editor * and select "Create MV-compatible data". * - Create animations for MV in the MZ editor. * * This is all you need to do. After that, * just call DynamicAnimation in a very normal way to enable it. * * In addition, if you want to transfer data already created in MV to MZ, * you can do so by directly copying * and pasting the contents of "data/Animation.json". * ※Make sure to back up Animation.json first, just in case. * * ------------------------------------------------------------------- * [Introduction procedure for MV animations (Old)] * ------------------------------------------------------------------- * ※This step is no longer necessary, * but I'm leaving it in for compatibility. * The function itself is still valid. * * Copy the animation data of the MV * as follows according to the official AnimationMv.js. * * - Create the animation on MV. * - Copy the "data/Animation.json" of MV to the "data/mv" folder in MZ. * Please make a new data/mv folder. * - Copy the images under "img/animations" in MV to the same folder in MZ. * * [How to write skills in the note] * If you write the following, all of the animations * for the relevant skills will be MV animations. * <D-Setting:mv> * * You can also set this for each individual animation. * <D-Animation:mv/> * Or. * <D-Animation> * mv = true * id = XXX * </D-Animation> * * Write as above. * * Unlike AnimationMv.js, it is possible to use the same ID together. * Also, just like AnimationMv.js, * even if you leave the Particle Effect, Sound Effect * and Flash of the animation empty, the MV animation will still play. * Choose your preferred method. * * This plugin uses the source code of AnimationMv.js (by triacontane). * Therefore, you do not need to register AnimationMv.js to make it work. * * For more information about DynamicAnimationMZ, please refer to the following * http://newrpg.seesaa.net/article/477190310.html * * ------------------------------------------------------------------- * [Terms] * ------------------------------------------------------------------- * There are no restrictions. * Modification, redistribution freedom, commercial availability, * and rights indication are also optional. * The author is not responsible, * but will deal with defects to the extent possible. * * @------------------------------------------------------------------ * @ Plugin Parameters * @------------------------------------------------------------------ * * @param useMvAnimationFile * @type boolean * @default false * @desc Load MV animations from a separate file (mv/Animations.json), Function no longer needed in MZ ver 1.4. * * @param sortPriorityByBottom * @type boolean * @default true * @desc The Y coordinate of the bottom edge determines the priority of the animation.