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NRP Dynamic Battle Back - NRP_DynamicBattleBack.js
Plugin desc : v1.05 Display DynamicAnimation to match the battle background.
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Takeshi Sunagawa (http://newrpg.seesaa.net/)
Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_DynamicBattleBack.js
Desc page : http://newrpg.seesaa.net/article/488123194.html
Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_DynamicBattleBack.js
File name : NRP_DynamicBattleBack.js
Help of plugin :
Display DynamicAnimation to match the battle background. * In addition, common event can be executed. * * The following plugins are required to show DynamicAnimation. * * - NRP_DynamicAnimationMZ.js * - NRP_DynamicAnimationMapMZ.js * ※Or MV version of the above. * * ------------------------------------------------------------------- * [Usage] * ------------------------------------------------------------------- * Settings are made for * each battle background (battlebacks1, battlebacks2) file. * Specify the file and the skill number * to display in each settings list. * Multiple DynamicAnimations can be specified for a single background. * * If both battlebacks1 and battlebacks2 are used as conditions, * DynamicAnimation will be displayed only when both match. * Normally, only one of them is sufficient. * * Basically, the animation is assumed * to be displayed for the entire screen. * Please refer to each sample of the map version * of DynamicAnimation for specific details. * * https://newrpg.seesaa.net/article/477704129.html * * ------------------------------------------------------------------- * [Notice] * ------------------------------------------------------------------- * A switch can be specified for a condition, * but the specification is not immediately reflected even * if the switch is made during battle. * * If you need such detailed control, * I recommend NRP_BattleParallelCommon.js. * * [Terms] * There are no restrictions. * Modification, redistribution freedom, commercial availability, * and rights indication are also optional. * The author is not responsible, * but will deal with defects to the extent possible. * * @------------------------------------------------------------------ * @ [Plugin Parameters] * @------------------------------------------------------------------ * * @param BattlebackSettingList * @type struct<BattlebackSetting>[] * @default * @desc List of settings for each battle background. * * @param CommonCommonEvent * @type common_event * @desc A common event that is executed at battle start. * It is executed before each common event. * * @param WaitLoadImage * @type boolean * @default true * @desc When displaying an image in a common event, wait for fade-in until image loading is complete.