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NRP Dynamic Battle Back - NRP_DynamicBattleBack.js

Plugin desc : v1.05 Display DynamicAnimation to match the battle background.

License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation

Author : Takeshi Sunagawa (http://newrpg.seesaa.net/)

Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_DynamicBattleBack.js

Desc page : http://newrpg.seesaa.net/article/488123194.html

Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_DynamicBattleBack.js

File name : NRP_DynamicBattleBack.js

Help of plugin :

Display DynamicAnimation to match the battle background.
 * In addition, common event can be executed.
 * 
 * The following plugins are required to show DynamicAnimation.
 * 
 * - NRP_DynamicAnimationMZ.js
 * - NRP_DynamicAnimationMapMZ.js
 * ※Or MV version of the above.
 * 
 * -------------------------------------------------------------------
 * [Usage]
 * -------------------------------------------------------------------
 * Settings are made for
 * each battle background (battlebacks1, battlebacks2) file.
 * Specify the file and the skill number
 * to display in each settings list.
 * Multiple DynamicAnimations can be specified for a single background.
 * 
 * If both battlebacks1 and battlebacks2 are used as conditions,
 * DynamicAnimation will be displayed only when both match.
 * Normally, only one of them is sufficient.
 * 
 * Basically, the animation is assumed
 * to be displayed for the entire screen.
 * Please refer to each sample of the map version
 * of DynamicAnimation for specific details.
 * 
 * https://newrpg.seesaa.net/article/477704129.html
 * 
 * -------------------------------------------------------------------
 * [Notice]
 * -------------------------------------------------------------------
 * A switch can be specified for a condition,
 * but the specification is not immediately reflected even
 * if the switch is made during battle.
 * 
 * If you need such detailed control,
 * I recommend NRP_BattleParallelCommon.js.
 * 
 * [Terms]
 * There are no restrictions.
 * Modification, redistribution freedom, commercial availability,
 * and rights indication are also optional.
 * The author is not responsible,
 * but will deal with defects to the extent possible.
 * 
 * @------------------------------------------------------------------
 * @ [Plugin Parameters]
 * @------------------------------------------------------------------
 * 
 * @param BattlebackSettingList
 * @type struct<BattlebackSetting>[]
 * @default
 * @desc List of settings for each battle background.
 * 
 * @param CommonCommonEvent
 * @type common_event
 * @desc A common event that is executed at battle start.
 * It is executed before each common event.
 * 
 * @param WaitLoadImage
 * @type boolean
 * @default true
 * @desc When displaying an image in a common event, wait for fade-in until image loading is complete.

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