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NRP Dynamic Motion Map - NRP_DynamicMotionMap.js
Plugin desc : v1.09 Call DynamicMotion on the map.
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Takeshi Sunagawa (http://newrpg.seesaa.net/)
Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_DynamicMotionMap.js
Desc page : http://newrpg.seesaa.net/article/477913000.html
Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_DynamicMotionMap.js
File name : NRP_DynamicMotionMap.js
Help of plugin :
Call DynamicMotion on the map. * You can make your character do things * that would normally be difficult to do, * such as rotating, zooming, and moving freely. * * The following plugins are required for this plugin to work. * This plugin itself is valid for both MV and MZ. * * NRP_DynamicAnimation or NRP_DynamicAnimationMZ * NRP_DynamicMotion or NRP_DynamicMotionMZ * NRP_DynamicAnimationMap or NRP_DynamicAnimationMapMZ * * This plugin should always be placed below the three plugins above. * * Once registered, DynamicMotion is enabled on the map. * Call it from the NRP_DynamicAnimationMap plugin command. * * For more information, please see below. * http://newrpg.seesaa.net/article/477913000.html * * [Terms] * There are no restrictions. * Modification, redistribution freedom, commercial availability, * and rights indication are also optional. * The author is not responsible, * but we will respond to defects as far as possible. * * @param NoMultipleMotion * @type boolean * @desc Simultaneous execution of multiple DynamicMotion instructions for a event is prohibited. * @default true * * @param RoundCoordinate * @type boolean * @desc Rounds off if the destination grid coordinates are decimal. * Events in decimal coordinates can cause problems. * @default true * * @param StepOnMove * @type select * @option ExceptJump * @option NoStep * @option Always * @desc Specifies how to step when moving. * If you specify a pattern, the pattern takes precedence. * @default ExceptJump * * @param PlayerOnScroll * @type boolean * @desc When the player is activated, the scrolling will follow. * If off, the default process is used as it is. * @default true * * @param <Near> * @desc Adjusts the behavior of the approach. * This is mainly related to the near (back) template. * * @param ConsiderSize * @parent <Near> * @type boolean * @desc Consider the target size when approaching. * Off: The size of the object is considered as one grid. * @default false * * @param RoundTypeNear * @parent <Near> * @type select * @option NoRound * @option ApproachTarget * @option AwayTarget * @desc How to round the grid coordinates when approaching. * Adjust when characters move to coordinates such as 10.5.