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NRP Enemy Action Flash - NRP_EnemyActionFlash.js
Plugin desc : v1.01 Adjust the flash when the enemy acts.
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Takeshi Sunagawa (http://newrpg.seesaa.net/)
Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_EnemyActionFlash.js
Desc page : https://newrpg.seesaa.net/article/500973022.html
Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_EnemyActionFlash.js
File name : NRP_EnemyActionFlash.js
Help of plugin :
Adjust the flash when the enemy acts. * Flash strength, duration, delay (wait), etc. can be set. * * ------------------------------------------------------------------- * [Note of Skills] * ------------------------------------------------------------------- * When executing a skill, it does not perform a flash of the enemy. * * ------------------------------------------------------------------- * [Terms] * ------------------------------------------------------------------- * There are no restrictions. * Modification, redistribution freedom, commercial availability, * and rights indication are also optional. * The author is not responsible, * but will deal with defects to the extent possible. * * @----------------------------------------------------- * @ [Plugin Parameters] * @----------------------------------------------------- * * @param FlashStrong * @type number * @default 128 * @desc The strength of the enemy's flash. * Enter 255 as the maximum. * * @param FlashDuration * @type number * @default 16 * @desc The length of the enemy's flash. * 1 corresponds to 1/60 second. * * @param EnemyAnimationBaseDelay * @type number * @default 8 * @desc This is the basic delay when the enemy acts. * This value is the waiting time for the flash. * * @param ActorAnimationBaseDelay * @type number * @desc This is the basic delay when the actor acts. * Basically, it is not necessary and should be 0.