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NRP Event Fast Forward - NRP_EventFastForward.js
Plugin desc : v1.02 Extends event acceleration feature.
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Takeshi Sunagawa (http://newrpg.seesaa.net/)
Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_EventFastForward.js
Desc page : http://newrpg.seesaa.net/article/483801702.html
Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_EventFastForward.js
File name : NRP_EventFastForward.js
Help of plugin :
Extends event acceleration feature. * * RPG Maker MV~MZ has a feature * that allows you to double the speed of an event * by holding down the decision key while the event is running. * I will make some extensions to that feature. * * ◆Main features. * - Faster sprite processing (animations, balloons, etc.) * - Change of keys to be used * - Change of execution speed * - Change the time to hold down the key before execution * - Touch UI side setting can be specified separately. * * For example, it is possible to speed up the entire event * by combining the key with a message skipping plugin. * * ------------------------------------------------------------------- * [Acknowledgements] * ------------------------------------------------------------------- * This plugin is inspired * by FastForwardCustomize.js created by Triacontane. * * ------------------------------------------------------------------- * [Terms] * ------------------------------------------------------------------- * There are no restrictions. * Modification, redistribution freedom, commercial availability, * and rights indication are also optional. * The author is not responsible, * but will deal with defects to the extent possible. * * @param FastKey * @default ok * @type select * @option ok * @option cancel * @option shift * @option menu * @option pageup * @option pagedown * @option control * @option tab * @desc The key to perform event acceleration. * * @param SpeedMultiply * @type number * @default 2 * @desc This is the event speed multiplier for speedup. * If 1 or less, the acceleration will be disabled. * * @param SpeedVariableId * @type variable * @desc Variable to set the event acceleration multiplier. If 1 or less, acceleration is disabled. Precedence over SpeedMultiply. * * @param PressWait * @type number * @default 24 * @desc This is the wait time before starting the acceleration. * Specify in units of 1/60th of a second. * * @param FastSprite * @type boolean * @default false * @desc Speeds up sprite drawing. * Animations, balloons, etc. are also accelerated. * * @param NotCancelMessageWait * @type boolean * @default false * @desc Do not disable message wait when speeding up. * * @param <Touch> * @desc This is the event acceleration setting for touch operations. * If not specified, the same settings as above will be used. * * @param TouchSpeedMultiply * @parent <Touch> * @type number * @desc This is the event speed multiplier for speedup. * If 1 or less, the acceleration will be disabled. * * @param TouchSpeedVariableId * @parent <Touch> * @type variable * @desc Variable to set the event acceleration multiplier. If 1 or less, acceleration is disabled. Precedence over SpeedMultiply. * * @param TouchPressWait * @parent <Touch> * @type number * @desc This is the wait time before starting the acceleration. * Specify in units of 1/60th of a second.