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NRP Exp Curve - NRP_ExpCurve.js
Plugin desc : v1.01 Set up a formula for the EXP Curve.
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Takeshi Sunagawa (https://newrpg.seesaa.net/)
Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_ExpCurve.js
Desc page : https://newrpg.seesaa.net/article/498685311.html
Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_ExpCurve.js
File name : NRP_ExpCurve.js
Help of plugin :
Set up a formula for the EXP Curve. * * RPG Maker MZ and MV allow you to adjust the EXP curve * for occupations, but do not give you fine control. * * This plugin allows the creator to achieve the desired balance * by freely setting the formulas. * * Note that the standard is "the EXP required * for the specified level". * The standard cannot be set to * "EXP required for the next level". * * ------------------------------------------------------------------- * [Usage] * ------------------------------------------------------------------- * Enter the following in the note field of the class. * * <ExpForLevel:[Formula]> * * For example, the following. * * <ExpForLevel:5*level**3> * * This means that the cumulative EXP required * for a given level is "5 x the cube of the level. * * I think it is difficult to get an image even * if you try to think of a formula out of the blue, * so I recommend that you actually try it out * in a spreadsheet software such as EXCEL. * * Note that in EXCEL formulas, the cube of 2 is written as 2^3, * but in Maker (JavaScript) formulas, it is written as 2**3. * Basically, it would be nice to create a formula * using powers of magnitude. * * If you do not mind having the same default value for all classes, * you can also specify a default value in a plugin parameter. * * ------------------------------------------------------------------- * [Sample] * ------------------------------------------------------------------- * <ExpForLevel:5*level**3> * This is the formula also introduced above. * It is a fairly simple formula, * but it gives an EXP curve that looks like it. * * <ExpForLevel:0.2*level**4 + 15*level - 15> * Formula using quadrature. * This gives a Dragon Quest-like EXP curve. * * ------------------------------------------------------------------- * [Terms] * ------------------------------------------------------------------- * There are no restrictions. * Modification, redistribution freedom, commercial availability, * and rights indication are also optional. * The author is not responsible, * but will deal with defects to the extent possible. * * @----------------------------------------------------- * @ [Plugin Parameters] * @----------------------------------------------------- * * @param DefaultExpForLevel * @type string * @desc This is the default value of EXP required for the level. * 例:5*level**3