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NRP GALV Layer Graphics MZ - NRP_GALV_LayerGraphicsMZ.js

Plugin desc : v1.041 Resolved conflict with GALV_LayerGraphicsMZ & added functions.

License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation

Author : Takeshi Sunagawa (http://newrpg.seesaa.net/)

Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_GALV_LayerGraphicsMZ.js

Desc page : http://newrpg.seesaa.net/article/482187330.html

Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_GALV_LayerGraphicsMZ.js

File name : NRP_GALV_LayerGraphicsMZ.js

Help of plugin :

Resolve conflicts between NRP plugins and GALV_LayerGraphicsMZ.
 * In addition, I've added a few features, such as support for loop maps.
 * 
 * ※Operation has been confirmed with GALV_LayerGraphicsMZ ver1.2.
 * ※Galv's terms of use prohibit the modification and distribution of plugins & scripts.
 *   For this reason, we have created plugins
 *   using a method that does not reuse the original source.
 * 
 * ■Additional explanation of plugin parameters
 * ◆ForDynamicMotion
 * Resolve conflicts with NRP_DynamicMotionMZ and NRP_TroopRandomFormation.
 * If not applied, enemies may appear to overlap unnaturally.
 * 
 * When this is applied, the Z coordinate of the enemy will be changed
 * from the GALV_LayerGraphicsMZ setting (which cannot be changed).
 * Set value of GALV_LayerGraphicsMZ = 2
 * → Default value of NRP_DynamicMotionMZ = 3.
 * 
 * This value refers to the "battlerZ" plugin parameter
 * of NRP_DynamicMotionMZ, so it can be changed.
 * 
 * [Terms]
 * There are no restrictions.
 * Modification, redistribution freedom, commercial availability,
 * and rights indication are also optional.
 * The author is not responsible,
 * but will deal with defects to the extent possible.
 * 
 * @param SupportLoopMap
 * @desc Makes LayerGraphics compatible with loop maps. This will prevent the display from shifting when crossing loops.
 * @type boolean
 * @default true
 * 
 * @param SupportStaticLayerDefaultMap
 * @desc When creating a static layer, if the map ID is not specified, the current map will be referenced.
 * @type boolean
 * @default true
 * 
 * @param ForDynamicMotion
 * @desc Resolve conflicts with NRP_DynamicMotionMZ and NRP_TroopRandomFormation.
 * @type boolean
 * @default true
 * 
 * @param SupportZoomOut
 * @desc Supports zoom out. Addresses the problem that the outside of the screen is not displayed when shrinking.
 * @type boolean
 * @default true

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