Welcome to PGMZ! My goal is to make it easy for everyone to find and share great plugins for creating amazing games. As a plugin developer myself, I'm excited to grow this community with all of you.
NRP GALV Layer Graphics MZ - NRP_GALV_LayerGraphicsMZ.js
Plugin desc : v1.041 Resolved conflict with GALV_LayerGraphicsMZ & added functions.
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Takeshi Sunagawa (http://newrpg.seesaa.net/)
Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_GALV_LayerGraphicsMZ.js
Desc page : http://newrpg.seesaa.net/article/482187330.html
Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_GALV_LayerGraphicsMZ.js
File name : NRP_GALV_LayerGraphicsMZ.js
Help of plugin :
Resolve conflicts between NRP plugins and GALV_LayerGraphicsMZ. * In addition, I've added a few features, such as support for loop maps. * * ※Operation has been confirmed with GALV_LayerGraphicsMZ ver1.2. * ※Galv's terms of use prohibit the modification and distribution of plugins & scripts. * For this reason, we have created plugins * using a method that does not reuse the original source. * * ■Additional explanation of plugin parameters * ◆ForDynamicMotion * Resolve conflicts with NRP_DynamicMotionMZ and NRP_TroopRandomFormation. * If not applied, enemies may appear to overlap unnaturally. * * When this is applied, the Z coordinate of the enemy will be changed * from the GALV_LayerGraphicsMZ setting (which cannot be changed). * Set value of GALV_LayerGraphicsMZ = 2 * → Default value of NRP_DynamicMotionMZ = 3. * * This value refers to the "battlerZ" plugin parameter * of NRP_DynamicMotionMZ, so it can be changed. * * [Terms] * There are no restrictions. * Modification, redistribution freedom, commercial availability, * and rights indication are also optional. * The author is not responsible, * but will deal with defects to the extent possible. * * @param SupportLoopMap * @desc Makes LayerGraphics compatible with loop maps. This will prevent the display from shifting when crossing loops. * @type boolean * @default true * * @param SupportStaticLayerDefaultMap * @desc When creating a static layer, if the map ID is not specified, the current map will be referenced. * @type boolean * @default true * * @param ForDynamicMotion * @desc Resolve conflicts with NRP_DynamicMotionMZ and NRP_TroopRandomFormation. * @type boolean * @default true * * @param SupportZoomOut * @desc Supports zoom out. Addresses the problem that the outside of the screen is not displayed when shrinking. * @type boolean * @default true