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NRP Message Shadow - NRP_MessageShadow.js
Plugin desc : v1.02 Add shadows to messages.
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Takeshi Sunagawa (http://newrpg.seesaa.net/)
Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_MessageShadow.js
Desc page : https://newrpg.seesaa.net/article/491354306.html
Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_MessageShadow.js
File name : NRP_MessageShadow.js
Help of plugin :
Add shadows to messages. * * For example, when combined with NRP_MessagePicture.js, * it is intended to make it easier to see messages * that are displayed above the picture. * * Note that the standard message outline is used to draw the shadows. * * ------------------------------------------------------------------- * [About the Targets] * ------------------------------------------------------------------- * You can change the range of shadows applied to the message. * Please note that by default, it is applied to all characters. * * ------------------------------------------------------------------- * [Terms] * ------------------------------------------------------------------- * There are no restrictions. * Modification, redistribution freedom, commercial availability, * and rights indication are also optional. * The author is not responsible, * but will deal with defects to the extent possible. * * @------------------------------------------------------------------ * @ Plugin Parameters * @------------------------------------------------------------------ * * @param DrawDefaultOutline * @type boolean * @default true * @desc Leave the outline of the message present in the default. * * @param ShadowAdjustSize * @type number * @default 0 * @desc The size of the shadow of the character. 0 is the same as the character itself. * * @param ShadowAdjustX * @type number @min -99 @max 99 * @default 4 * @desc The difference value of the X coordinate of the character shadow. * * @param ShadowAdjustY * @type number @min -99 @max 99 * @default 4 * @desc The difference value of the Y coordinate of the character shadow. * * @param ShadowColor * @type string * @default #00000080 * @desc The RGBA values (red, green, blue, opacity) of the shadow color of the character. Input in hexadecimal(00~FF). * * @param <Target> * * @param All * @parent <Target> * @type boolean * @default true * @desc Shadow all characters. If this is on, all subsequent items are also treated as on. * * @param AllWindows * @parent <Target> * @type boolean * @default true * @desc Shadows the message in all windows. * However, some status systems are not reflected. * * @param MessageWindow * @parent <Target> * @type boolean * @default true * @desc Shadows the message in the message window. * * @param NameWindow * @parent <Target> * @type boolean * @default true * @desc Shadow the message in the name window. * Note that this is not meaningful in MV. * * @param StatusName * @parent <Target> * @type boolean * @default true * @desc Shadow the status actor name. * * @param StatusGauges * @parent <Target> * @type boolean * @default true * @desc Shadow the status gauge items (labels).