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NRP Motion Setting - NRP_MotionSetting.js
Plugin desc : v1.05 Set up various motions in side-view battle.
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Takeshi Sunagawa (http://newrpg.seesaa.net/)
Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_MotionSetting.js
Desc page : http://newrpg.seesaa.net/article/475560242.html
Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_MotionSetting.js
File name : NRP_MotionSetting.js
Help of plugin :
Set up various motions in side-view battle. * * 1. display time for each type of motion. * 2. forward and backward time. * 3. motion at various points in time. * ...etc. * * Allows you to set the display time in 1/60 second increments. * In the case of motion, it is 1 pattern display time. * The default value for each of the MVs is 12 This means 12/60 seconds. * Normally 3 patterns = 1 motion, so that's 36/60 seconds. * * ------------------------------------------------------------------- * [Notes] * ------------------------------------------------------------------- * This plugin should be placed above NRP_DynamicMotion. * Otherwise, it is recommended to place it near the top. * * Starting from ver1.03, it is possible to set "none" for motion. * For example, you can disable the motion when executing a skill. * Do not accidentally select "none" * when resetting to the default setting. * In that case, use the Delete key to leave it blank. * * ------------------------------------------------------------------- * [Terms] * ------------------------------------------------------------------- * There are no restrictions. * Modification, redistribution freedom, commercial availability, * and rights indication are also optional. * The author is not responsible, * but we will respond to defects as far as possible. * * @----------------------------------------------------- * @ Plugin Parameters * @----------------------------------------------------- * * @param <MotionTime> * * @param defaultTime * @parent <MotionTime> * @type number * @desc Initial value of time to be applied if not specified. * If you blank each item, this value is applied. (blank:12) * * @param walk * @parent <MotionTime> * @type number * @min 1 * @desc Motion time for walk. * In reality, this is also the case when waiting for a command. * * @param wait * @parent <MotionTime> * @type number * @min 1 * @desc Motion time in wait. * To be precise, it means waiting after the command is entered. * * @param chant * @parent <MotionTime> * @type number * @min 1 * * @param guard * @parent <MotionTime> * @type number * @min 1 * * @param damage * @parent <MotionTime> * @type number * @min 1 * * @param evade * @parent <MotionTime> * @type number * @min 1 * * @param thrust * @parent <MotionTime> * @type number * @min 1 * * @param swing * @parent <MotionTime> * @type number * @min 1 * * @param missile * @parent <MotionTime> * @type number * @min 1 * * @param skill * @parent <MotionTime> * @type number * @min 1 * * @param spell * @parent <MotionTime> * @type number * @min 1 * * @param item * @parent <MotionTime> * @type number * @min 1 * * @param escape * @parent <MotionTime> * @type number * @min 1 * * @param victory * @parent <MotionTime> * @type number * @min 1 * * @param dying * @parent <MotionTime> * @type number * @min 1 * * @param abnormal * @parent <MotionTime> * @type number * @min 1 * * @param sleep * @parent <MotionTime> * @type number * @min 1 * * @param dead * @parent <MotionTime> * @type number * @min 1 * * @param <MovingTime> * * @param stepForward * @parent <MovingTime> * @type number * @min 1 * @desc The time required to step forward at the start of the action. * The default value of MV is 12. * * @param stepBack * @parent <MovingTime> * @type number * @min 1 * @desc The time required to step back at the end of the action. * The default value of MV is 12. * * @param <DefaultMotion> * * @param inputtingMotion * @parent <DefaultMotion> * @type select * @option none * @option walk * @option wait * @option chant * @option guard * @option damage * @option evade * @option thrust * @option swing * @option missile * @option skill * @option spell * @option item * @option escape * @option victory * @option dying * @option abnormal * @option sleep * @option dead * @desc Motion name at command input. * The default value is "walk". * * @param actingMotion * @parent <DefaultMotion> * @type select * @option none * @option walk * @option wait * @option chant * @option guard * @option damage * @option evade * @option thrust * @option swing * @option missile * @option skill * @option spell * @option item * @option escape * @option victory * @option dying * @option abnormal * @option sleep * @option dead * @desc Motion name during the action. * The default value is "walk". * * @param undecidedMotion * @parent <DefaultMotion> * @type select * @option none * @option walk * @option wait * @option chant * @option guard * @option damage * @option evade * @option thrust * @option swing * @option missile * @option skill * @option spell * @option item * @option escape * @option victory * @option dying * @option abnormal * @option sleep * @option dead * @desc Motion name before the action is decided. * The default value is "walk". * * @param waitMotion * @parent <DefaultMotion> * @type select * @option none * @option walk * @option wait * @option chant * @option guard * @option damage * @option evade * @option thrust * @option swing * @option missile * @option skill * @option spell * @option item * @option escape * @option victory * @option dying * @option abnormal * @option sleep * @option dead * @desc Motion of wait (after action is decided). * The initial value is "wait". * * @param chantMotion * @parent <DefaultMotion> * @type select * @option none * @option walk * @option wait * @option chant * @option guard * @option damage * @option evade * @option thrust * @option swing * @option missile * @option skill * @option spell * @option item * @option escape * @option victory * @option dying * @option abnormal * @option sleep * @option dead * @desc The motion of the chant. * * @param guardMotion * @parent <DefaultMotion> * @type select * @option none * @option walk * @option wait * @option chant * @option guard * @option damage * @option evade * @option thrust * @option swing * @option missile * @option skill * @option spell * @option item * @option escape * @option victory * @option dying * @option abnormal * @option sleep * @option dead * @desc The motion of the guard. * * @param damageMotion * @parent <DefaultMotion> * @type select * @option none * @option walk * @option wait * @option chant * @option guard * @option damage * @option evade * @option thrust * @option swing * @option missile * @option skill * @option spell * @option item * @option escape * @option victory * @option dying * @option abnormal * @option sleep * @option dead * @desc The motion of the damage. * * @param evadeMotion * @parent <DefaultMotion> * @type select * @option none * @option walk * @option wait * @option chant * @option guard * @option damage * @option evade * @option thrust * @option swing * @option missile * @option skill * @option spell * @option item * @option escape * @option victory * @option dying * @option abnormal * @option sleep * @option dead * @desc The motion of the evade. * * @param skillMotion * @parent <DefaultMotion> * @type select * @option none * @option walk * @option wait * @option chant * @option guard * @option damage * @option evade * @option thrust * @option swing * @option missile * @option skill * @option spell * @option item * @option escape * @option victory * @option dying * @option abnormal * @option sleep * @option dead * @desc The motion of the skill. * * @param spellMotion * @parent <DefaultMotion> * @type select * @option none * @option walk * @option wait * @option chant * @option guard * @option damage * @option evade * @option thrust * @option swing * @option missile * @option skill * @option spell * @option item * @option escape * @option victory * @option dying * @option abnormal * @option sleep * @option dead * @desc The motion of the spell. * * @param itemMotion * @parent <DefaultMotion> * @type select * @option none * @option walk * @option wait * @option chant * @option guard * @option damage * @option evade * @option thrust * @option swing * @option missile * @option skill * @option spell * @option item * @option escape * @option victory * @option dying * @option abnormal * @option sleep * @option dead * @desc The motion of the item. * * @param escapeMotion * @parent <DefaultMotion> * @type select * @option none * @option walk * @option wait * @option chant * @option guard * @option damage * @option evade * @option thrust * @option swing * @option missile * @option skill * @option spell * @option item * @option escape * @option victory * @option dying * @option abnormal * @option sleep * @option dead * @desc The motion of the escape. * * @param victoryMotion * @parent <DefaultMotion> * @type select * @option none * @option walk * @option wait * @option chant * @option guard * @option damage * @option evade * @option thrust * @option swing * @option missile * @option skill * @option spell * @option item * @option escape * @option victory * @option dying * @option abnormal * @option sleep * @option dead * @desc The motion of the victory. * * @param dyingMotion * @parent <DefaultMotion> * @type select * @option none * @option walk * @option wait * @option chant * @option guard * @option damage * @option evade * @option thrust * @option swing * @option missile * @option skill * @option spell * @option item * @option escape * @option victory * @option dying * @option abnormal * @option sleep * @option dead * @desc The motion of the dying. * * @param abnormalMotion * @parent <DefaultMotion> * @type select * @option none * @option walk * @option wait * @option chant * @option guard * @option damage * @option evade * @option thrust * @option swing * @option missile * @option skill * @option spell * @option item * @option escape * @option victory * @option dying * @option abnormal * @option sleep * @option dead * @desc The motion of the abnormal. * * @param sleepMotion * @parent <DefaultMotion> * @type select * @option none * @option walk * @option wait * @option chant * @option guard * @option damage * @option evade * @option thrust * @option swing * @option missile * @option skill * @option spell * @option item * @option escape * @option victory * @option dying * @option abnormal * @option sleep * @option dead * @desc The motion of the sleep. * * @param deadMotion * @parent <DefaultMotion> * @type select * @option none * @option walk * @option wait * @option chant * @option guard * @option damage * @option evade * @option thrust * @option swing * @option missile * @option skill * @option spell * @option item * @option escape * @option victory * @option dying * @option abnormal * @option sleep * @option dead * @desc The motion of the dead. * * @param <Other> * * @param escapePriority * @parent <Other> * @type boolean * @default false * @desc Priority is given to the escape motion even when the action is restricted. * * @param missToEvade * @parent <Other> * @type boolean * @default false * @desc When an attack on the actor misses, the actor makes an evade motion.