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NRP No Gameover - NRP_NoGameover.js

Plugin desc : v1.00 The game continues even in defeat.

License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation

Author : Takeshi Sunagawa (https://newrpg.seesaa.net/)

Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_NoGameover.js

Desc page : https://newrpg.seesaa.net/article/499219774.html

Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_NoGameover.js

File name : NRP_NoGameover.js

Help of plugin :

The game continues without game over in the event of defeat.
 * 
 * When defeated, the common event is called
 * with the screen fading in.
 * If you specify a transfer destination in the common event,
 * you can set a destination for resurrection in case of defeat,
 * as in Dragon Quest.
 * 
 * Unlike the MZ launch plugin NoGameover2.js,
 * during an event battle, the event is forced to terminate.
 * The advantage of this is that it eliminates the need
 * for individual control in the event of defeat.
 * 
 * -------------------------------------------------------------------
 * [Usage]
 * -------------------------------------------------------------------
 * Set up a common event to be called upon defeat.
 * Set the fade-in process manually in the common event,
 * as it is in fade-out state after defeat.
 * 
 * It is recommended that this plugin be placed relatively high up
 * in the plugin list due to potential conflicts.
 * 
 * -------------------------------------------------------------------
 * [Acknowledgements]
 * -------------------------------------------------------------------
 * This plugin is based on NoGameover2.js (by yuwaka)
 * from RPG Maker MZ launch.
 * 
 * -------------------------------------------------------------------
 * [Terms]
 * -------------------------------------------------------------------
 * There are no restrictions.
 * Modification, redistribution freedom, commercial availability,
 * and rights indication are also optional.
 * The author is not responsible,
 * but will deal with defects to the extent possible.
 * 
 * @-----------------------------------------------------
 * @ [Plugin Parameters]
 * @-----------------------------------------------------
 * 
 * @param CommmonEvent
 * @type common_event
 * @desc This is a common event called in the event of defeat.
 * 
 * @param FadeDuration
 * @type number
 * @default 24
 * @desc Fade-out time on defeat. The default value is 24.
 * 
 * @param DisableMenu
 * @type boolean
 * @default false
 * @desc Automatic menu prohibition upon defeat.
 * This measure prevents the icon from blinking.

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