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NRP No Gameover - NRP_NoGameover.js
Plugin desc : v1.00 The game continues even in defeat.
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Takeshi Sunagawa (https://newrpg.seesaa.net/)
Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_NoGameover.js
Desc page : https://newrpg.seesaa.net/article/499219774.html
Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_NoGameover.js
File name : NRP_NoGameover.js
Help of plugin :
The game continues without game over in the event of defeat. * * When defeated, the common event is called * with the screen fading in. * If you specify a transfer destination in the common event, * you can set a destination for resurrection in case of defeat, * as in Dragon Quest. * * Unlike the MZ launch plugin NoGameover2.js, * during an event battle, the event is forced to terminate. * The advantage of this is that it eliminates the need * for individual control in the event of defeat. * * ------------------------------------------------------------------- * [Usage] * ------------------------------------------------------------------- * Set up a common event to be called upon defeat. * Set the fade-in process manually in the common event, * as it is in fade-out state after defeat. * * It is recommended that this plugin be placed relatively high up * in the plugin list due to potential conflicts. * * ------------------------------------------------------------------- * [Acknowledgements] * ------------------------------------------------------------------- * This plugin is based on NoGameover2.js (by yuwaka) * from RPG Maker MZ launch. * * ------------------------------------------------------------------- * [Terms] * ------------------------------------------------------------------- * There are no restrictions. * Modification, redistribution freedom, commercial availability, * and rights indication are also optional. * The author is not responsible, * but will deal with defects to the extent possible. * * @----------------------------------------------------- * @ [Plugin Parameters] * @----------------------------------------------------- * * @param CommmonEvent * @type common_event * @desc This is a common event called in the event of defeat. * * @param FadeDuration * @type number * @default 24 * @desc Fade-out time on defeat. The default value is 24. * * @param DisableMenu * @type boolean * @default false * @desc Automatic menu prohibition upon defeat. * This measure prevents the icon from blinking.