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NRP Picture Priority - NRP_PicturePriority.js
Plugin desc : v1.021 Change the display priority for each picture.
License : MIT License
Author : Takeshi Sunagawa (http://newrpg.seesaa.net/)
Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_PicturePriority.js
Desc page : http://newrpg.seesaa.net/article/485015972.html
Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_PicturePriority.js
File name : NRP_PicturePriority.js
Help of plugin :
You can change the Z coordinate (display priority) * for each picture. * * ◆Features * - Change the Z-coordinate of the picture * for each number by plugin command * - It is possible to change the Z-coordinate of multiple pictures * at the same time. * - Can be used together with * PicturePriorityCustomize.js (by Triacontane) * * ------------------------------------------------------------------- * [Plugin Command MZ] * ------------------------------------------------------------------- * ◆SetZ * All you have to do is specify the picture number and Z-coordinate. * However, it must be after the picture is displayed. * * You can also specify multiple picture numbers or use a formula. * * - Example1: 1,2,3 * - Example2: 1~3 * - Example3: $gameVariables.value(1) * * If you want to cancel the setting, leave the Z-coordinate blank, * or do "Erase Picture" from the event command. * * ------------------------------------------------------------------- * [Plugin Command MV] * ------------------------------------------------------------------- * Since the functions are the same as the MZ version, * the explanation is omitted. * Does not distinguish between individual capital letters. * Also, do not include []. * * ◆SetZ * NRP.PicturePriority.SetZ [Picture No] [Z-coordinate] * * - Example1: NRP.PicturePriority.SetZ 1~5 3 * Change the Z-coordinate of pictures 1 to 5 to 3 * * - Example2: NRP.PicturePriority.SetZ 1,2,3 * Release the Z-coordinates of the pictures numbered 1 to 3. * * ------------------------------------------------------------------- * [Reference] * ------------------------------------------------------------------- * The meaning of the Z-coordinate is as follows. * * 0 : Lower tiles * 1 : Lower characters * 3 : Normal characters * 4 : Upper tiles * 5 : Upper characters * 6 : Airship shadow * 7 : Balloon * 8 : Animation * 9 : Touch Operation Destination * * For example, if you want to display between "Lower tiles" * and "Lower characters", you can set a value such as "z = 0.5". * Z-coordinates can also be specified as a decimal number. * * ------------------------------------------------------------------- * [Terms] * ------------------------------------------------------------------- * There are no restrictions. * Modification, redistribution freedom, commercial availability, * and rights indication are also optional. * The author is not responsible, * but will deal with defects to the extent possible. * * @------------------------------------------------------------------ * @ Plugin Commands * @------------------------------------------------------------------ * * @command SetZ * @desc Set the display priority (Z-coordinate) of the picture. * Leave the Z-coordinate blank to cancel. * * @arg PictureId * @desc The picture number to target. Multiple & formula are allowed. * eg1: 1,2,3 eg2: 1~3 * * @arg Z * @desc Priority. 0:Lower tile, 1:Lower character, 3:Normal character, * 4:Upper tile, 5:Upper character, 7:Balloon, 8:Animation * @type number @min -99999 @max 99999 @decimals 2 * * @------------------------------------------------------------------ * @ Plugin Parameters * @------------------------------------------------------------------ * * @param DefaultZ * @type number @min -99999 @max 99999 @decimals 2 * @desc The display priority initially set for the picture. * If blank, the standard Maker behavior is followed. * * @param ReleaseOnTransfer * @type boolean * @default false * @desc Removes the Z coordinate setting for pictures during player transfer.