Welcome to PGMZ! My goal is to make it easy for everyone to find and share great plugins for creating amazing games. As a plugin developer myself, I'm excited to grow this community with all of you.
NRP Tpb Customize - NRP_TpbCustomize.js
Plugin desc : v1.00 Customize time progress battle.
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Takeshi Sunagawa (http://newrpg.seesaa.net/)
Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_TpbCustomize.js
Desc page : http://newrpg.seesaa.net/article/477425826.html
Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_TpbCustomize.js
File name : NRP_TpbCustomize.js
Help of plugin :
Customize time progress battle. * It's more for active mode. * * The following settings are available. * You can also turn on/off each item. * * [Common] * - The step forward at the time of command input is canceled. * - Simplify the speed calculation. * * [For Active] * - Flash gauges even for actors other than the one being input. * - The left and right keys are used to switch actors. * * For more information, please see below. * http://newrpg.seesaa.net/article/477425826.html * * <Terms> * There are no restrictions. * Modification, redistribution freedom, commercial availability, * and rights indication are also optional. * The author is not responsible, * but we will respond to defects as far as possible. * * @param noStepForward * @type boolean * @default true * @desc The step forward at the time of command input is canceled. It improves the unnatural motion of "forward, backward, and forward". * * @param simpleSpeedCalc * @type boolean * @default false * @desc Simplify the speed calculation. (Cast included) * The actors' charge time is simply proportional to their agility. * * @param <For Active> * * @param chargedActorFlashGauge * @parent <For Active> * @type boolean * @default true * @desc Flashes the gauge of all actionable actors. * In contrast to the usual, it also covers actors other than the one being inputted. * * @param changeActorLR * @parent <For Active> * @type boolean * @default true * @desc The left and right keys are used to switch actors. * Also, the Cancel key always opens the party command.