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NRP animated SV Enemies For DM - NRP_animatedSVEnemies_ForDM.js

Plugin desc : v1.031 Allows animatedSVEnemies to be used in conjunction with DynamicMotion.

License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation

Author : Takeshi Sunagawa (http://newrpg.seesaa.net/)

Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_animatedSVEnemies_ForDM.js

Desc page : http://newrpg.seesaa.net/article/478581866.html

Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_animatedSVEnemies_ForDM.js

File name : NRP_animatedSVEnemies_ForDM.js

Help of plugin :

Allows animatedSVEnemies to be used in conjunction with DynamicMotion.
 * 
 * animatedSVEnemies.js (by Rexal) is a plugin
 * that allows you to use SV_Battler as an enemy.
 * Combined with DynamicMotion,
 * it allows enemies to execute motions for the side view.
 * 
 * ■Install
 * Register this plugin under animatedSVEnemies.js.
 * You can download animatedSVEnemies.js below.
 * https://forums.rpgmakerweb.com/index.php?threads/animated-enemies.47991/
 * 
 * ※I have tested it with the stable version, v1.15.51.
 *  Please note that in the latest version I am unconfirmed.
 * ※Basically, it is intended to be used together
 *  with NRP_DynamicMotion or NRP_DynamicMotionMZ.
 *  However, it can be used as a bug fix patch even when not used together.
 * 
 * ■Contents
 * ・Addressed the problem of an error when selecting a target in MZ.
 * ・Dealing with step forward process can be controlled.
 * ・Adjustable movement direction at the start of battle.
 * ・The "SV Sprite" function of v1.16a is implemented separately.
 *  You can specify the image as "SV Sprite: Actor1_1".
 * 
 * ■About the problem with animatedSVEnemies.js
 * In the default spec of animatedSVEnemies.js,
 * when an actor is defeated, the enemy takes a victory motion.
 * However, there is a glitch in this process
 * that causes the defeat process to be duplicated.
 * I recommend turning off "Enemies Celebrate" to avoid this problem.
 * If you want the enemy's victory motion on top of that,
 * please turn on the "PlayVictoryMotion" option in my plugin.
 * 
 * ■About Using with Other Plugins
 * When used in conjunction with NRP_EnemyAttackAnimation.js,
 * please place it below this plugin.
 * Otherwise, the enemy's normal attack animations will not appear.
 * 
 * For more information, please see below.
 * http://newrpg.seesaa.net/article/478581866.html
 * 
 * [Terms]
 * There are no restrictions.
 * Modification, redistribution freedom, commercial availability,
 * and rights indication are also optional.
 * The author is not responsible,
 * but we will respond to defects as far as possible.
 * 
 * @param StartPosition
 * @text [MZ]StartPosition
 * @type number
 * @max 9999
 * @min -9999
 * @default -300
 * @desc The appearance position at the start of battle (difference home position). Maybe only MZ.
 * 
 * @param PlayVictoryMotion
 * @type boolean
 * @default false
 * @desc When defeated, the enemies play the victory motion.
 * Turn off "Enemies Celebrate" in animatedSVEnemies.

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