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NRP animated SV Enemies For DM - NRP_animatedSVEnemies_ForDM.js
Plugin desc : v1.031 Allows animatedSVEnemies to be used in conjunction with DynamicMotion.
License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation
Author : Takeshi Sunagawa (http://newrpg.seesaa.net/)
Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_animatedSVEnemies_ForDM.js
Desc page : http://newrpg.seesaa.net/article/478581866.html
Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_animatedSVEnemies_ForDM.js
File name : NRP_animatedSVEnemies_ForDM.js
Help of plugin :
Allows animatedSVEnemies to be used in conjunction with DynamicMotion. * * animatedSVEnemies.js (by Rexal) is a plugin * that allows you to use SV_Battler as an enemy. * Combined with DynamicMotion, * it allows enemies to execute motions for the side view. * * ■Install * Register this plugin under animatedSVEnemies.js. * You can download animatedSVEnemies.js below. * https://forums.rpgmakerweb.com/index.php?threads/animated-enemies.47991/ * * ※I have tested it with the stable version, v1.15.51. * Please note that in the latest version I am unconfirmed. * ※Basically, it is intended to be used together * with NRP_DynamicMotion or NRP_DynamicMotionMZ. * However, it can be used as a bug fix patch even when not used together. * * ■Contents * ・Addressed the problem of an error when selecting a target in MZ. * ・Dealing with step forward process can be controlled. * ・Adjustable movement direction at the start of battle. * ・The "SV Sprite" function of v1.16a is implemented separately. * You can specify the image as "SV Sprite: Actor1_1". * * ■About the problem with animatedSVEnemies.js * In the default spec of animatedSVEnemies.js, * when an actor is defeated, the enemy takes a victory motion. * However, there is a glitch in this process * that causes the defeat process to be duplicated. * I recommend turning off "Enemies Celebrate" to avoid this problem. * If you want the enemy's victory motion on top of that, * please turn on the "PlayVictoryMotion" option in my plugin. * * ■About Using with Other Plugins * When used in conjunction with NRP_EnemyAttackAnimation.js, * please place it below this plugin. * Otherwise, the enemy's normal attack animations will not appear. * * For more information, please see below. * http://newrpg.seesaa.net/article/478581866.html * * [Terms] * There are no restrictions. * Modification, redistribution freedom, commercial availability, * and rights indication are also optional. * The author is not responsible, * but we will respond to defects as far as possible. * * @param StartPosition * @text [MZ]StartPosition * @type number * @max 9999 * @min -9999 * @default -300 * @desc The appearance position at the start of battle (difference home position). Maybe only MZ. * * @param PlayVictoryMotion * @type boolean * @default false * @desc When defeated, the enemies play the victory motion. * Turn off "Enemies Celebrate" in animatedSVEnemies.