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Character Freeze - CharacterFreeze.js

Plugin desc : CharacterFreeze

License : MIT License

Author : triacontane

Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/CharacterFreeze.js

Download Page : https://raw.githubusercontent.com/triacontane/RPGMakerMV/refs/heads/mz_master/CharacterFreeze.js

File name : CharacterFreeze.js

Help of plugin :

* @plugindesc CharacterFreeze
 * @target MZ
 * @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/CharacterFreeze.js
 * @base PluginCommonBase
 * @author triacontane
 *
 * @param freezeSwitchId
 * @desc This is the switch ID that triggers a full stop of the character.
 * @default
 * @type switch
 *
 * @param freezePictureId
 * @desc This is the picture number for displaying the picture when it is stopped.
 * @default 0
 * @type number
 *
 * @param freezePictureName
 * @desc The name of the picture file to be displayed when stopped.
 * @default
 * @require 1
 * @dir img/pictures/
 * @type file
 *
 * @param freezePictureX
 * @desc X-coordinate of the picture to be displayed while stopped.
 * @default 0
 * @type number
 * @min -2000
 *
 * @param freezePictureY
 * @desc The Y-coordinate of the picture to be displayed while stopped.
 * @default 0
 * @type number
 * @min -2000
 *
 * @param freezePictureOpacity
 * @desc The opacity of the picture to be displayed while stopped.
 * @default 255
 * @max 255
 * @type number
 *
 * @param freezePictureBlendMode
 * @desc This is a method of composing a picture to be displayed while stopped.
 * @default 0
 * @type select
 * @option 0
 * @option 1
 * @option 2
 * @option 3
 *
 * @param freezeBgmVolume
 * @desc This is the ratio of the BGM volume when the music is stopped. It will be multiplied by the original volume.
 * @default 100
 * @type number
 *
 * @param freezeParallelMapEvent
 * @desc When stopped, parallel map events processing are stopped at the same time.
 * @default false
 * @type boolean
 *
 * @help All autonomous movement and animation of events will be stopped.
 * At the same time, the player will not be able to move.
 * Turning the switch ON will stop the event, and turning it OFF will restart it.
 *
 * Also, while the game is stopped, a special picture can be displayed and
 * the volume of the BGM can be adjusted.

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