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Title Image Change - TitleImageChange.js
Plugin desc : TitleImageChange
License : MIT License
Author : triacontane
Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/TitleImageChange.js
Download Page : https://raw.githubusercontent.com/triacontane/RPGMakerMV/refs/heads/mz_master/TitleImageChange.js
File name : TitleImageChange.js
Help of plugin :
* @plugindesc TitleImageChange * @target MZ * @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/TitleImageChange.js * @base PluginCommonBase * @orderAfter PluginCommonBase * @orderAfter TitleCall * @author triacontane * * @param StoryPhaseVariable * @text StoryPhaseVariable * @desc The variable number where the game progress is stored. * @default 1 * @type variable * * @param PriorityVariable * @text PriorityVariable * @desc This is a variable number that determines which saved data has priority over the story phase. * @default 0 * @type variable * * @param TitleList * @text TitleList * @desc This is a list of the title screen and BGM. * @default [] * @type struct<TitleSet>[] * * @command SAVE_STORY_PHASE * @text SAVE_STORY_PHASE * @desc Saves only the progress without saving the game data. * * @command CLEAR_STORY_PHASE * @text CLEAR_STORY_PHASE * @desc * * @help TitleImageChange.js * * Changes the title screen image and BGM according to the game progress (an arbitrary variable). * The game progress will reflect the maximum value among all saved data. * However, if a priority variable is specified separately, the image and BGM will be determined * based on the game progress of the saved data with the highest priority variable. * Multiple title images and BGMs can be specified in a list format, and when multiple * conditions are met at once, the one at the bottom of the list will take priority. * * If you want to save only the progress without saving the game data, you can use a special plug-in command. * * The base plugin "PluginCommonBase.js" is required to use this plugin.