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Title Image Change - TitleImageChange.js

Plugin desc : TitleImageChange

License : MIT License

Author : triacontane

Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/TitleImageChange.js

Download Page : https://raw.githubusercontent.com/triacontane/RPGMakerMV/refs/heads/mz_master/TitleImageChange.js

File name : TitleImageChange.js

Help of plugin :

* @plugindesc TitleImageChange
 * @target MZ
 * @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/TitleImageChange.js
 * @base PluginCommonBase
 * @orderAfter PluginCommonBase
 * @orderAfter TitleCall
 * @author triacontane
 *
 * @param StoryPhaseVariable
 * @text StoryPhaseVariable
 * @desc The variable number where the game progress is stored.
 * @default 1
 * @type variable
 *
 * @param PriorityVariable
 * @text PriorityVariable
 * @desc This is a variable number that determines which saved data has priority over the story phase.
 * @default 0
 * @type variable
 *
 * @param TitleList
 * @text TitleList
 * @desc This is a list of the title screen and BGM.
 * @default []
 * @type struct<TitleSet>[]
 *
 * @command SAVE_STORY_PHASE
 * @text SAVE_STORY_PHASE
 * @desc Saves only the progress without saving the game data.
 *
 * @command CLEAR_STORY_PHASE
 * @text CLEAR_STORY_PHASE
 * @desc
 *
 * @help TitleImageChange.js
 *
 * Changes the title screen image and BGM according to the game progress (an arbitrary variable).
 * The game progress will reflect the maximum value among all saved data.
 * However, if a priority variable is specified separately, the image and BGM will be determined
 * based on the game progress of the saved data with the highest priority variable.
 * Multiple title images and BGMs can be specified in a list format, and when multiple
 * conditions are met at once, the one at the bottom of the list will take priority.
 *
 * If you want to save only the progress without saving the game data, you can use a special plug-in command.
 *
 * The base plugin "PluginCommonBase.js" is required to use this plugin.

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