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Overpass Tile - OverpassTile.js
Plugin desc : Overpass Plugin
License :
・Follow the RPG Maker Series EULA only.
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
Author : triacontane(original Yoji Ojima)
Website : https://www.rpgmakerweb.com/products/rpg-maker-mz
Download Page : C:Program Files (x86)SteamsteamappscommonRPG Maker MZdlcBasicResourcespluginsofficial OverpassTile.js
File name : OverpassTile.js
Help of plugin :
* @target MZ * @plugindesc Overpass Plugin * @author triacontane(original Yoji Ojima) * @base PluginCommonBase * @orderAfter PluginCommonBase * @url * * @param overPathRegion * @text Overpass Region * @desc Region ID set for bridge or other overpass sections. * @default 0 * @type number * * @param overPathTerrainTag * @text Overpass Terrain Tag * @desc Terrain tag set for bridge or other overpass sections. * @default 0 * @type number * * @param gatewayRegion * @text Overpass Entrance Region * @desc Region ID set for overpass entrances, such as both ends of a bridge. * @default 0 * @type number * * @param gatewayTerrainTag * @text Overpass Entrance Terrain Tag * @desc Terrain tag set for overpass entrances, such as both ends of a bridge. * @default 0 * @type number * * @help OverpassTile.js * * Overpasses, such as bridges, can be represented on the map. * This plugin improves functionality for RPG Maker MV's official "OverpassTile.js" plugin's MZ. * * Since you can specify not only regions but terrain tags, * considerations are made for event launches and collision determination as well. * The plugin does not make considerations for vehicles. * * Specifications for Determination of Passage * -When at the entrance of a bridge * →The player can always move towards the overpass. * -When on an overpass * →If on top of a bridge, the player can always move towards the entrance of the bridge and overpass. * →If under a bridge, the player can never move toward the bridge's entrance. * -If movement allowance was not determined from the above conditions * →Follows the map's original passage settings. * * The plugin can take event launch determination and collision determination into consideration. * -Events with different heights (over and under a bridge) will launch, without collision.