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Overpass Tile - OverpassTile.js

Plugin desc : Overpass Plugin

License :
・Follow the RPG Maker Series EULA only.
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed

Author : triacontane(original Yoji Ojima)

Website : https://www.rpgmakerweb.com/products/rpg-maker-mz

Download Page :  C:Program Files (x86)SteamsteamappscommonRPG Maker MZdlcBasicResourcespluginsofficial OverpassTile.js

File name : OverpassTile.js

Help of plugin :

* @target MZ
 * @plugindesc Overpass Plugin
 * @author triacontane(original Yoji Ojima)
 * @base PluginCommonBase
 * @orderAfter PluginCommonBase
 * @url
 *
 * @param overPathRegion
 * @text Overpass Region
 * @desc Region ID set for bridge or other overpass sections.
 * @default 0
 * @type number
 *
 * @param overPathTerrainTag
 * @text Overpass Terrain Tag
 * @desc Terrain tag set for bridge or other overpass sections.
 * @default 0
 * @type number
 *
 * @param gatewayRegion
 * @text Overpass Entrance Region
 * @desc Region ID set for overpass entrances, such as both ends of a bridge.
 * @default 0
 * @type number
 *
 * @param gatewayTerrainTag
 * @text Overpass Entrance Terrain Tag
 * @desc Terrain tag set for overpass entrances, such as both ends of a bridge.
 * @default 0
 * @type number
 *
 * @help OverpassTile.js
 *
 * Overpasses, such as bridges, can be represented on the map.
 * This plugin improves functionality for RPG Maker MV's official "OverpassTile.js" plugin's MZ.
 *
 * Since you can specify not only regions but terrain tags,
 * considerations are made for event launches and collision determination as well.
 * The plugin does not make considerations for vehicles.
 *
 * Specifications for Determination of Passage
 * -When at the entrance of a bridge
 *  →The player can always move towards the overpass.
 * -When on an overpass
 *  →If on top of a bridge, the player can always move towards the entrance of the bridge and overpass.
 *  →If under a bridge, the player can never move toward the bridge's entrance.
 * -If movement allowance was not determined from the above conditions
 *  →Follows the map's original passage settings.
 *
 * The plugin can take event launch determination and collision determination into consideration.
 * -Events with different heights (over and under a bridge) will launch, without collision.

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