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Play Msg Wnd Char Se MZ - PlayMsgWndCharSeMZ.js
Plugin desc : [Ver1.1.0]Play SE for Each Letter on Message Window
License : MIT License
Author : Sasuke KANNAZUKI
Website : https://www.rpgmakerweb.com/products/rpg-maker-mz
Download Page : C:Program Files (x86)SteamsteamappscommonRPG Maker MZdlcBasicResourcespluginslaunch PlayMsgWndCharSeMZ.js
File name : PlayMsgWndCharSeMZ.js
Help of plugin :
* @target MZ * @plugindesc [Ver1.1.0]Play SE for Each Letter on Message Window * @author Sasuke KANNAZUKI * * @param default SE * @text Map's Default SE ID * @desc Be the integer from 0 to 5. * when 0 is set, not play as default. * @type number * @max 5 * @min 0 * @default 1 * * @param battle default SE * @text Battle's Default SE ID * @desc Be the integer from 0 to 5. * when 0 is set, not play as default. * @type number * @max 5 * @min 0 * @default 0 * * @param interval * @text Interval Letter Number * @desc Number of letter that skip without playing SE. * When it sets 0, do play at each letter. (Default:2) * @type number * @max 200 * @min 0 * @default 2 * * @param name1 * @text File Name of SE ID:1 * @desc * @default Cursor1 * @require 1 * @dir audio/se/ * @type file * * @param volume1 * @parent name1 * @text Volume of SE ID:1 * @desc * @type number * @min 0 * @default 90 * * @param pitch1 * @parent name1 * @text Pitch of SE ID:1 * @desc * @type number * @max 1000000 * @min 10 * @default 100 * * @param name2 * @text File Name of SE ID:2 * @desc * @default Cursor2 * @require 1 * @dir audio/se/ * @type file * * @param volume2 * @parent name2 * @text Volume of SE ID:2 * @desc Default:90 * @type number * @min 0 * @default 90 * * @param pitch2 * @parent name2 * @text Pitch of SE ID:2 * @desc Default:100 * @type number * @max 1000000 * @min 10 * @default 125 * * @param name3 * @text File Name of SE ID:3 * @desc * @default * @require 1 * @dir audio/se/ * @type file * * @param volume3 * @parent name3 * @text Volume of SE ID:3 * @desc * @type number * @min 0 * @default 90 * * @param pitch3 * @parent name3 * @text Pitch of SE ID:3 * @desc * @type number * @max 1000000 * @min 10 * @default 100 * * @param name4 * @text File Name of SE ID:4 * @desc * @default * @require 1 * @dir audio/se/ * @type file * * @param volume4 * @parent name4 * @text Volume of SE ID:4 * @desc * @type number * @min 0 * @default 90 * * @param pitch4 * @parent name4 * @text Pitch of SE ID:4 * @desc * @type number * @max 1000000 * @min 10 * @default 100 * * @param name5 * @text File Name of SE ID:5 * @desc * @default * @require 1 * @dir audio/se/ * @type file * * @param volume5 * @parent name5 * @text Volume of SE ID:5 * @desc * @type number * @min 0 * @default 90 * * @param pitch5 * @parent name5 * @text Pitch of SE ID:5 * @desc * @type number * @max 1000000 * @min 10 * @default 100 * * @param advanced * @text Advanced Option * @desc You don't need to change following unless occur trouble. * * @param prefix * @parent advanced * @text Prefix String * @desc When ¥SE[] is used another plugin, you can change another string. * @type string * @default SE * * @help This plugin does not provide plugin commands. * This plugin runs under RPG Maker MZ. * * This plugin enables to play SE(=Sound Effect) on message window * when each letter displays. * * You can set 5 SEs, and select which to use case by case. * * [Summary] * At message window, SE can change by following notation: * ¥SE[0] : stop SE * ¥SE[1] : play SE ID 1 at each letter. * ¥SE[2] : play SE ID 2 at each letter. * You can also set ¥SE[3], ¥SE[4], ¥SE[5]. * This setting is reset when map or scene changes. * Note that 'scene change' includes open/close menu on map. * * When ¥> is set in message window, * It forces to play char SE once. * * [License] * this plugin is released under MIT license. * http://opensource.org/licenses/mit-license.php *