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Play Msg Wnd Char Se MZ - PlayMsgWndCharSeMZ.js

Plugin desc : [Ver1.1.0]Play SE for Each Letter on Message Window

License : MIT License

Author : Sasuke KANNAZUKI

Website : https://www.rpgmakerweb.com/products/rpg-maker-mz

Download Page :  C:Program Files (x86)SteamsteamappscommonRPG Maker MZdlcBasicResourcespluginslaunch PlayMsgWndCharSeMZ.js

File name : PlayMsgWndCharSeMZ.js

Help of plugin :

* @target MZ
 * @plugindesc [Ver1.1.0]Play SE for Each Letter on Message Window
 * @author Sasuke KANNAZUKI
 *
 * @param default SE
 * @text Map's Default SE ID
 * @desc Be the integer from 0 to 5.
 * when 0 is set, not play as default.
 * @type number
 * @max 5
 * @min 0
 * @default 1
 *
 * @param battle default SE
 * @text Battle's Default SE ID
 * @desc Be the integer from 0 to 5.
 * when 0 is set, not play as default.
 * @type number
 * @max 5
 * @min 0
 * @default 0
 *
 * @param interval
 * @text Interval Letter Number
 * @desc Number of letter that skip without playing SE.
 * When it sets 0, do play at each letter. (Default:2)
 * @type number
 * @max 200
 * @min 0
 * @default 2
 *
 * @param name1
 * @text File Name of SE ID:1
 * @desc 
 * @default Cursor1
 * @require 1
 * @dir audio/se/
 * @type file
 *
 * @param volume1
 * @parent name1
 * @text Volume of SE ID:1
 * @desc
 * @type number
 * @min 0
 * @default 90
 *
 * @param pitch1
 * @parent name1
 * @text Pitch of SE ID:1
 * @desc
 * @type number
 * @max 1000000
 * @min 10
 * @default 100
 *
 * @param name2
 * @text File Name of SE ID:2
 * @desc
 * @default Cursor2
 * @require 1
 * @dir audio/se/
 * @type file
 *
 * @param volume2
 * @parent name2
 * @text Volume of SE ID:2
 * @desc Default:90
 * @type number
 * @min 0
 * @default 90
 *
 * @param pitch2
 * @parent name2
 * @text Pitch of SE ID:2
 * @desc Default:100
 * @type number
 * @max 1000000
 * @min 10
 * @default 125
 *
 * @param name3
 * @text File Name of SE ID:3
 * @desc 
 * @default 
 * @require 1
 * @dir audio/se/
 * @type file
 *
 * @param volume3
 * @parent name3
 * @text Volume of SE ID:3
 * @desc
 * @type number
 * @min 0
 * @default 90
 *
 * @param pitch3
 * @parent name3
 * @text Pitch of SE ID:3
 * @desc
 * @type number
 * @max 1000000
 * @min 10
 * @default 100
 *
 * @param name4
 * @text File Name of SE ID:4
 * @desc 
 * @default 
 * @require 1
 * @dir audio/se/
 * @type file
 *
 * @param volume4
 * @parent name4
 * @text Volume of SE ID:4
 * @desc
 * @type number
 * @min 0
 * @default 90
 *
 * @param pitch4
 * @parent name4
 * @text Pitch of SE ID:4
 * @desc
 * @type number
 * @max 1000000
 * @min 10
 * @default 100
 *
 * @param name5
 * @text File Name of SE ID:5
 * @desc 
 * @default 
 * @require 1
 * @dir audio/se/
 * @type file
 *
 * @param volume5
 * @parent name5
 * @text Volume of SE ID:5
 * @desc
 * @type number
 * @min 0
 * @default 90
 *
 * @param pitch5
 * @parent name5
 * @text Pitch of SE ID:5
 * @desc
 * @type number
 * @max 1000000
 * @min 10
 * @default 100
 *
 * @param advanced
 * @text Advanced Option
 * @desc You don't need to change following unless occur trouble.
 *
 * @param prefix
 * @parent advanced
 * @text Prefix String
 * @desc When ¥SE[] is used another plugin, you can change another string.
 * @type string
 * @default SE
 *
 * @help This plugin does not provide plugin commands.
 * This plugin runs under RPG Maker MZ.
 *
 * This plugin enables to play SE(=Sound Effect) on message window
 * when each letter displays.
 *
 * You can set 5 SEs, and select which to use case by case.
 * 
 * [Summary]
 * At message window, SE can change by following notation:
 * ¥SE[0] : stop SE
 * ¥SE[1] : play SE ID 1 at each letter.
 * ¥SE[2] : play SE ID 2 at each letter.
 * You can also set ¥SE[3], ¥SE[4], ¥SE[5].
 * This setting is reset when map or scene changes.
 * Note that 'scene change' includes open/close menu on map.
 *
 * When ¥> is set in message window,
 * It forces to play char SE once.
 *
 * [License]
 * this plugin is released under MIT license.
 * http://opensource.org/licenses/mit-license.php
 *

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