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Set Field Skill Id MZ - SetFieldSkillIdMZ.js
Plugin desc : Set Different Skill ID on Map.
License : MIT License
Author : Sasuke KANNAZUKI
Website : https://www.rpgmakerweb.com/products/rpg-maker-mz
Download Page : C:Program Files (x86)SteamsteamappscommonRPG Maker MZdlcBasicResourcespluginslaunch SetFieldSkillIdMZ.js
File name : SetFieldSkillIdMZ.js
Help of plugin :
* @target MZ * @plugindesc Set Different Skill ID on Map. * @author Sasuke KANNAZUKI * * @command set * @text Set VarId for Original * @desc Set original item/skill's id to the variable of specified id. * * @arg VarIdForSkill * @desc Variable id to store original skill id. When original is an item, store 0. * @type variable * @default 10 * * @arg VarIdForItem * @desc Variable id to store item id. When original is a skill, store 0. * @type variable * @default 11 * * @command reset * @text Reset VarId * @desc Cease to store item/skill's id anywhere. * * @help * This plugin runs under RPG Maker MZ. * * [Summary] * Set different effect battle skill/item on map * * To set different skill ID, write as follows to skill/item's memo. * <FieldSkillId:15> * In this case, the skill effect on map becomes the skill whose Id is 15. * * - When the item isn't a skill but an item, the effect becomes skill. * - Be sure to set occasion 'Always', otherwise cannot use it on field. * - Recommended usage: changed skill invokes common event. * - NOTE: set the same consume MP between original skill and changed skill. * * [Plugin Commands] * By plugin commands, you can get the information of original item/skill id. * - If you set variable id 0, the information won't store anywhere. * - Those variables become 0 when non-change item/skill is used. * * [License] * this plugin is released under MIT license. * http://opensource.org/licenses/mit-license.php