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Set Field Skill Id MZ - SetFieldSkillIdMZ.js

Plugin desc : Set Different Skill ID on Map.

License : MIT License

Author : Sasuke KANNAZUKI

Website : https://www.rpgmakerweb.com/products/rpg-maker-mz

Download Page :  C:Program Files (x86)SteamsteamappscommonRPG Maker MZdlcBasicResourcespluginslaunch SetFieldSkillIdMZ.js

File name : SetFieldSkillIdMZ.js

Help of plugin :

* @target MZ
 * @plugindesc Set Different Skill ID on Map.
 * @author Sasuke KANNAZUKI
 *
 * @command set
 * @text Set VarId for Original
 * @desc Set original item/skill's id to the variable of specified id.
 *
 * @arg VarIdForSkill
 * @desc Variable id to store original skill id. When original is an item, store 0.
 * @type variable
 * @default 10
 *
 * @arg VarIdForItem
 * @desc Variable id to store item id. When original is a skill, store 0.
 * @type variable
 * @default 11
 *
 * @command reset
 * @text Reset VarId
 * @desc Cease to store item/skill's id anywhere.
 *
 * @help
 * This plugin runs under RPG Maker MZ.
 *
 * [Summary]
 * Set different effect battle skill/item on map
 *
 * To set different skill ID, write as follows to skill/item's memo.
 * <FieldSkillId:15>
 * In this case, the skill effect on map becomes the skill whose Id is 15.
 *
 * - When the item isn't a skill but an item, the effect becomes skill.
 * - Be sure to set occasion 'Always', otherwise cannot use it on field.
 * - Recommended usage: changed skill invokes common event.
 * - NOTE: set the same consume MP between original skill and changed skill.
 *
 * [Plugin Commands]
 * By plugin commands, you can get the information of original item/skill id.
 * - If you set variable id 0, the information won't store anywhere.
 * - Those variables become 0 when non-change item/skill is used.
 *
 * [License]
 * this plugin is released under MIT license.
 * http://opensource.org/licenses/mit-license.php

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