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Tiny Get Info Wnd MZ - TinyGetInfoWndMZ.js
Plugin desc : [Ver1.1.0]Display one-line window of gaining/losing items information
License : MIT License
Author : Sasuke KANNAZUKI, Peachround
Website : https://www.rpgmakerweb.com/products/rpg-maker-mz
Download Page : C:Program Files (x86)SteamsteamappscommonRPG Maker MZdlcBasicResourcespluginslaunch TinyGetInfoWndMZ.js
File name : TinyGetInfoWndMZ.js
Help of plugin :
* @target MZ * @plugindesc [Ver1.1.0]Display one-line window of gaining/losing items information * @author Sasuke KANNAZUKI, Peachround * * @param Event Command Switch * @text Switch Id for Event Command * @desc If the switch ON, display window when it changes an item * number or gold by an event command * @type switch * @default 10 * * @param Y position type * @text Y Position Type * @desc Windows' position. (0:Top 1:Bottom) * @type select * @option Top * @value 0 * @option Bottom * @value 1 * @default 0 * * @param Window Duration * @text Window Duration Frames * @desc How many frames to display (1sec=60frames, Default:200) * @type number * @min 0 * @default 200 * * @param textGainItem * @text Title Text for Gain Item * @desc title text display on the window when gain item(s). * %1 is replaced to the item's kind(weapon/armor/item/gold). * @type string * @default You got %1 * * @param Display Loss * @text Display Loss? * @desc Whether to display item/gold loss * @type boolean * @on Yes * @off No * @default true * * @param textLoseItem * @parent Display Loss * @text Title Text for Lose Item * @desc title text display on the window when lose item(s). * %1 is replaced to the item's kind(weapon/armor/item/gold). * @type string * @default You lost %1 * * @param Use Control Characters * @text Use Control Characters? * @desc Do you use control chars on description?(Note: If it's Yes, text length won't be resized even if text is long.) * @type boolean * @on Yes * @off No * @default false * * @param Display at Battle * @text Display on Battle? * @desc Whether to display it not only map but also on battle * @type boolean * @on Yes * @off No * @default true * * @param Display Money * @text Display Money? * @desc Does display window when gain/lose gold? * @type boolean * @on Yes * @off No * @default true * * @param wordMoney * @parent Display Money * @text Word for Gold * @desc the word that represents the kind 'gold'(=money) * @type string * @default money * * @param iconMoney * @parent Display Money * @text Icon for Gold * @desc the Icon ID that represents the kind 'gold'(=money) * @type number * @min 0 * @default 313 * * @param defaultInfoTextType * @text Default Explanation Text * @desc Text When No <info:...> in the Item's Note * @type select * @option 1st line of item's desc * @value firstLine * @option No text to add * @value none * @default firstLine * * @param Item SE filename * @desc the filename of the SE that plays when you gain item(s). * note: It doesn't play when you lose item(s). * @default Evasion1 * @require 1 * @dir audio/se/ * @type file * * @param Item SE volume * @parent Item SE filename * @desc the volume of the SE that plays when you gain item(s). * @type number * @min 0 * @default 90 * * @param Item SE pitch * @parent Item SE filename * @desc the pitch of the SE that plays when you gain item(s). * @type number * @max 100000 * @min 10 * @default 100 * * @param Weapon SE filename * @desc the filename of the SE that plays when you gain weapon(s). * note: It doesn't play when you lose weapon(s). * @default Equip1 * @require 1 * @dir audio/se/ * @type file * * @param Weapon SE volume * @parent Weapon SE filename * @desc the volume of the SE that plays when you gain weapon(s). * @type number * @min 0 * @default 90 * * @param Weapon SE pitch * @desc the pitch of the SE that plays when you gain weapon(s). * @type number * @max 100000 * @min 10 * @default 100 * * @param Armor SE filename * @desc the filename of the SE that plays when you gain armor(s). * note: It doesn't play when you lose armor(s). * @default Evasion2 * @require 1 * @dir audio/se/ * @type file * * @param Armor SE volume * @parent Armor SE filename * @desc the volume of the SE that plays when you gain armor(s). * @type number * @min 0 * @default 90 * * @param Armor SE pitch * @parent Armor SE filename * @desc the pitch of the SE that plays when you gain armor(s). * @type number * @max 100000 * @min 10 * @default 100 * * @param Money SE filename * @desc the filename of the SE that plays when you gain money. * note: It doesn't play when you lose money. * @default Coin * @require 1 * @dir audio/se/ * @type file * * @param Money SE volume * @parent Money SE filename * @desc the volume of the SE that plays when you gain money. * @type number * @min 0 * @default 90 * * @param Money SE pitch * @parent Money SE filename * @desc the pitch of the SE that plays when you gain money. * @type number * @max 100000 * @min 10 * @default 100 * * @command getItem * @text Get/Lose Item/Equipment * @desc Get or Lose Item, Weapon or Armor. * And display it one-line window. * * @arg type * @text Item Type * @desc Select item, weapon or armor. * @type select * @option item * @value item * @option weapon * @value weapon * @option armor * @value armor * @default item * * @arg id * @text Item ID * @desc ID of item, weapon or armor. * @type number * @min 1 * @default 1 * * @arg number * @desc You can lose the item by setting minus value. * @type number * @min -999999 * @default 1 * * @command getVarItem * @text Get/Lose Item/Equipment(by variable). * @desc You can set item ID and change number by variable. * And display it one-line window. * * @arg type * @text Item Type * @desc Select item, weapon or armor. * @type select * @option item * @value item * @option weapon * @value weapon * @option armor * @value armor * @default item * * @arg varIdOfItemId * @text Variable ID for Item * @desc Variable ID to store ID of Item/Equipment * @type variable * @default 1 * * @arg varIdOfNumber * @text Variable ID for Number * @desc Variable ID to store number to change * @type variable * @default 2 * * @command getGold * @text Get/Lose Gold. * @desc Gold means money. * And display it one-line window. * * @arg value * @desc You can lose gold by setting minus value. * @type number * @min -9999999999 * @default 100 * * @command getVarGold * @text Get/Lose Gold (by variable) * @desc You can set value by variable. * And display it one-line window. * * @arg varIdOfValue * @text Variable ID for Value * @desc Variable ID to store value to change * @type variable * @default 1 * * @command duration * @text Change Duration * @desc Change One-line GetInfo Window Duration Frames * * @arg frames * @desc How many frames to display (1sec=60frames, Default:200) * @type number * @min 0 * @default 200 * * @command durationVar * @text Change Duration(by variable) * @desc Change One-line GetInfo Window Duration Frames by Variable * * @arg framesVarId * @text Variable ID for Frames * @desc Variable ID to store value of frames. * (1sec=60frames, Default:200frames) * @type variable * @default 1 * * @help * This plugin runs under RPG Maker MZ. * * This plugin displays item getting information window by one line. * * [Summary] * There is 2 methods to display one-line information window. * *1. Call By Plugin Command* * Displays window and changes the number of specified item and so on. * *2. Set specified switch ON that is set at option* * Set switch ID to the option 'Switch Id for Event Command'. * During the switch is ON, the window displays when interpreter * executes the event command that changes the number of item and so on. * * [Note Description] * <info:the_explanation> : the_explanation displays when gain/lose the item. * If it isn't written down, it displays the first line of the item's * description. Or you can select to display no description from the option. * * [Note] * - The number of lost item is no more than the party has. * When you have only 3 and execute 'lose 5' for the item, * it will display 'lost 3'. * If you don't have the item, even if execute 'lose', do not display window. * * [Copyright] * This plugin is written by Sasuke KANNAZUKI, * based on a Peachround's RGSS2 script specification. * (Note: Peachround's Japanese name is Momomaru.) * Thanks to Peachround. * * [License] * this plugin is released under MIT license. * http://opensource.org/licenses/mit-license.php *