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Death Conditional State - DeathConditionalState.js

Plugin desc : Create states that result in instant death or defeat.

License : MIT License

Author : あわやまたな (Awaya_Matana)

Website : https://awaya3ji.seesaa.net/

Desc page : https://awaya3ji.seesaa.net/article/488855304.html

File name : DeathConditionalState.js

Help of plugin :

* @target MZ MV
* @plugindesc Create states that result in instant death or defeat.
* @author あわやまたな (Awaya_Matana)
* @url https://awaya3ji.seesaa.net/article/488855304.html
* @help Ver.1.2.0
* 【Parameters】
* ・Instant Death Message
* Displays the message "%1 has fallen!" and "%1 is slain!" after instant death is added.
* If set to false, no death message will be displayed.
*
* ・Avoid Overlooking Log
* Normally status and disable messages are displayed separately, but enabling
* this parameter will display them together when instant death conditions
* are the direct cause of death.
*
* ・Instant Death State
* Battler dies when this state is added.
*
* ・Defeat State
* If all members are in these states or die, you lose.
*
* @param deathStateMessage
* @text Instant Death Message
* @desc Display a death message when receiving an instant death state.
* @type boolean
* @default false
*
* @param overlookLog
* @text Avoid Overlooking Log
* @desc Improved log display for instant death.
* This parameter is only valid if "Instant Death Message" is enabled.
* @type boolean
* @default true
*
* @param battler
* @text Battler's Instant Death State
* @desc These states kill both actors and enemies instantly.
* @type state[]
*
* @param actor
* @text Actor's Instant Death State
* @desc These states kill actors instantly.
* @type state[]
*
* @param enemy
* @text Enemy's Instant Death State
* @desc These states kill enemies instantly.
* @type state[]
*
* @param unit
* @text Unit's Defeat State
* @desc If all members of a party or enemy group are affected by these states, they are treated as annihilated.
* @type state[]
*
* @param party
* @text Party's Defeat State
* @desc If all members of a party are affected by these states, they are treated as annihilated.
* @type state[]
*
* @param troop
* @text Troop's Defeat State
* @desc If all members of a enemy group are affected by these states, they are treated as annihilated.
* @type state[]
*

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