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Tileset Ex - TilesetEx.js

Plugin desc : Make it possible to use two or more types of tilesets at the same time.

License : MIT License

Author : あわやまたな (Awaya_Matana)

Website : https://awaya3ji.seesaa.net/

Desc page : https://awaya3ji.seesaa.net/article/492557242.html

File name : TilesetEx.js

Help of plugin :

* @target MZ
* @plugindesc Make it possible to use two or more types of tilesets at the same time.
* @author あわやまたな (Awaya_Matana)
* @url https://awaya3ji.seesaa.net/article/492557242.html
*
* @noteParam bgName
* @noteDir img/parallaxes/
* @noteType file
* @noteData maps
*
* @help Ver.4.2.1
* 【How to use】
* (1) First, prepare a parent map (base map) and a child map (overlay map).
* (2) Group the two maps so that the name of the child map contains "tilesetEx".
* (3) Set separate tilesets for parent and child maps.
* (4) Place tiles on each map.
* (5) When you start the game and go to the parent map, it will be composited
* with the child map.
* Of course, the two tilesets coexist.
* (6) The third and subsequent ones can be added in the same way.
*
* Caution:
* ・The width and height of the two maps must be the same.
* ・Specify the ID of the parent map when transferring the player.
* ・Tiles, shadows, and regions are prioritized from the basemap.
* ・Parallax Background are not merged.
* ・Events created in the child map will be generated with the changed event id.
* Of course, the event ID specified in the event command will be different,
* so it is recommended not to create events other than map decoration.
*
* 【How to make a beautiful map】
* (1) Right-click the parent map and do [Save as Image].
* (2) Set the output location to img¥parallaxes.
* (3) Specifies the image of the parent map as the Parallax Background of the child map.
* (4) Parent maps are displayed in child maps for intuitive map editing.
* Since the parallax background of the child map is not reflected in the game,
* you can test play immediately.
*
* Caution:
* ・Since the Parallax Background is used, the image remains
* even if [Exclude unused files] checked during deployment.
* ・If the width or height exceeds 63, the image will be reduced and saved,
* so please enlarge it with paint software etc. as appropriate.
* 
* 【Note (map properties)】
* Used in parent map notes.
*
* <bgName:Filename> //Image specification of parallax background
* In the actual game, do not use the parallax background image specified
* in the editor,
* but use the image specified in this note.
*
* <noBg> //No parallax background
* The parallax background is not displayed in the actual game.
* 
* 【Plugin Command】
* You can change the tileset of the child map by executing
* the event command [Change Tileset] after this plugin command.
*
* @param numTilesets
* @text Number of Tilesets
* @desc The specified number of tilesets will be available.
* @type number
* @default 2
* @min 2
*
* @param tilesetExName
* @text Child Map Name
* @desc Synthesize a map with a map name containing this string.
* @default tilesetEx
*
* @param changeBaseMap
* @text Change Base Map
* @desc Treat child map as base map.
* @type boolean
* @default false
*
* @command changeTilesetEx
* @text Change Tileset Ex
* @desc Changes the tileset used by the current child map temporarily.
*
* @arg index
* @text Child Map Index
* @desc Input the index of the child map to change tileset.
* The first one from the top is 0, the second one is 1.
* @type number
* @default 0
*

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