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Variable Plus - VariablePlus.js
Plugin desc : Improve variable and switch functionality.
License : MIT License
Author : あわやまたな (Awaya_Matana)
Website : https://awaya3ji.seesaa.net/
Desc page : https://awaya3ji.seesaa.net/article/517527057.html
File name : VariablePlus.js
Help of plugin :
* @target MZ * @plugindesc Improve variable and switch functionality. * @author あわやまたな (Awaya_Matana) * @url https://awaya3ji.seesaa.net/article/517527057.html * @help Ver.1.0.0 * "Optimization" and "No-Refresh Variables" are primarily intended * to reduce the load on parallel processing. * * Whenever a value is assigned using an event command or the setValue function, * the map will be refreshed and all conditions will be re-verified. * When used in conjunction with parallel processing this is done every frame, * which is inefficient. * * Optimization: * Reduce the refresh frequency. * If the current and new values are the same, do not refresh the map. * * For example, if you created a parallel processing event that constantly * retrieves a region ID, previously it would be refreshed even if the retrieved * region ID did not change, but by using this function it will no longer * be refreshed unless the region ID changes. * I think it is also suitable for managing character XY coordinates. * * No-Refresh Variables: * Not refreshing at all. * This is ideal for variables that are not used for conditions at all, * but are used only for conditional branching or numerical calculations. * * Initial Variables: * You can manage the initial values all at once. * This is usually done at events, but if you absolutely need it, go ahead. * * This is also useful when performing a battle test when using v[n] * in the damage calculation formula. * The value function corrects the initial value of undefined to 0 * before returning it, but v[n] returns the contents of the variable directly, * so undefined will not be corrected to 0. * Since undefined is not a number, the calculation formula will be incorrect. * By using this function to enter correct values beforehand, * you can perform a battle test with a minimum number of events. * * @param optimization * @text Optimization * @desc If the newly assigned value of a variable or switch is the same as the current value, the map will not be refreshed. * @type boolean * @default true * * @param noRefreshVariables * @text No-Refresh Variables * @desc Specifies variables to not refresh the map. * For multiple entries, use ",", "-", or "to". * @type variable[] * * @param noRefreshSwitches * @text No-Refresh Switches * @desc Specifies switches to not refresh the map. * For multiple entries, use ",", "-", or "to". * @type switch[] * * @param initialVariables * @text Initial Variables * @desc Set initial values of variables. * @type struct<variables>[] * * @param initialSwitches * @text Initial Switches * @desc Set initial switches of variables. * @type struct<switches>[] *