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XP Style - XPStyle.js
Plugin desc : Battle UI in the style of RPG Maker XP.
License : MIT License
Author : あわやまたな (Awaya_Matana)
Website : https://awaya3ji.seesaa.net/
Desc page : https://awaya3ji.seesaa.net/article/486193037.html
File name : XPStyle.js
Help of plugin :
* @target MZ
* @plugindesc Battle UI in the style of RPG Maker XP.
* @author あわやまたな (Awaya_Matana)
* @url https://awaya3ji.seesaa.net/article/486193037.html
* @help Ver.1.3.5
* 【Cursor】
* If the parameter [Arrow Image] is not specified, it works with
* the conventional cursor specifications.
* If specified, it behaves like RPG Maker XP.
* Arrow images are created br specified
* in the parameter [Number of Frames] in the horizontal directy
* arranging the numbeion.
* If you set the number of frames to 1, you can create an arrow that
* does not animate.
*
* 【Note】
* <battlerFace:Filename,Index>
* By entering this in the enemy character's note in the database,
* you can display the enemy's face image in the battler help window.
* Create images in the face folder based on the same criteria as face images.
* Input example)<battlerFace:Monster,7>
*
* 【Supplement】
* Combining this with the launch plugin SimpleMsgSideViewMZ makes
* it more like that.
*
* @param partyCommand
* @text Party Command
* @desc Party command window settings.
* @type struct<partyCommand>
* @default {"windowPosition":"top","partyCommandMaxWidth":"0","partyCommandMinWidth":"0","itemTextAlign":"center"}
*
* @param actorCommand
* @text Actor Command
* @desc Actor command window settings.
* @type struct<actorCommand>
* @default {"windowPosition":"movable","actorCommandMaxWidth":"0","actorCommandMinWidth":"0","itemTextAlign":"center"}
*
* @param battleStatus
* @text Battle Status
* @desc Battle status command window settings.
* @type struct<battleStatus>
* @default {"backOpacity":"-1"}
*
* @param battleEnemy
* @text Battle Enemy
* @desc Battle enemy window settings.
* @type struct<battleEnemy>
* @default {"windowVisible":"true","backOpacity":"-1"}
*
* @param battlerHelp
* @text Battler Help
* @desc Battler Help command window settings.
* Shows the status of the selected battler.
* @type struct<battlerHelp>
* @default {"windowPosition":"top","actorHelp":"true","battlerFace":"false","enemyHelp":"true","enemyGauges":"{¥"hp¥":¥"false¥",¥"mp¥":¥"false¥",¥"tp¥":¥"false¥",¥"time¥":¥"false¥"}","enemyStateIcon":"false","outlineWidth":"3"}
*
* @param battleSkill
* @text Battle Skill/Item
* @desc Skill/item command window settings.
* @type struct<battleSkill>
* @default {"windowPosition":"center","backOpacity":"-1","helpLines":"2"}
*
* @param cursor
* @text Cursor
* @desc Cursor settings.
* @type struct<cursor>
* @default {"arrowImage":"","originY":"0","numberOfFrames":"2","speed":"8"}
*