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PANDA Animation Offset By Enemy - PANDA_AnimationOffsetByEnemy.js
Plugin desc : Allows animation offset to be changed for each enemy.
License : MIT License
Author : panda(werepanda.jp)
Website : https://www.werepanda.jp/
Desc page : http://www.werepanda.jp/blog/20240414122820.html
File name : PANDA_AnimationOffsetByEnemy.js
Help of plugin :
* @target MZ * @plugindesc Allows animation offset to be changed for each enemy. * @author panda(werepanda.jp) * @url http://www.werepanda.jp/blog/20240414122820.html * * @help By writing the following in the Note field of enemies, * you can adjust the display position of the battle animation for each enemy. * <animationOffsetX:n> Shifts all target animations by n dots horizontally. * <animationOffsetY:n> Shifts all target animations by n dots vertically. * <animationOffsetXm:n> Shifts ID=m animation by n dots horizontally. * <animationOffsetYm:n> Shifts ID=m animation by n dots vertically. * * Only animations whose Display Type is "For each target" are the target. * MV-compatible animations are not applicable. * The above values will be added to the Offset XY in the animation itself. * The values specified for all animations will not be reflected * in individually specified animations. * * Setting Example: * <animationOffsetX:100> * <animationOffsetY:-200> * <animationOffsetY21:50> * <animationOffsetX123:-150> * <animationOffsetY123:0> * For this enemy, all animations whose Display Type is "For each enemy" * will be displayed shifted horizontally by 100 dots to the right * and vertically shifted by 200 dots upwards. * Animation ID 21 is displayed horizontally shifted 100 dots to the right * like the others, but vertically shifted 50 dots downward. * Animation ID 123 is displayed horizontally shifted 150 dots to the left, * and displayed without shifting in the vertical direction. * * [License] * this plugin is released under MIT license. * https://opensource.org/licenses/mit-license.php *