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PANDA Battle End Effect - PANDA_BattleEndEffect.js

Plugin desc : special processing at the end of battle.

License : MIT License

Author : panda(werepanda.jp)

Website : https://www.werepanda.jp/

Desc page : http://www.werepanda.jp/blog/20201128023506.html

File name : PANDA_BattleEndEffect.js

Help of plugin :

* @target MZ
 * @plugindesc special processing at the end of battle.
 * @author panda(werepanda.jp)
 * @url http://www.werepanda.jp/blog/20201128023506.html
 * 
 * @help [How to Use]
 * Add a Plugin Command to do special processing when the battle finished.
 * 
 * # Battle End Effect
 * This should be placed in the battle event of the troop.
 * It would be placed on the 0th turn (at the beginning of the battle).
 * - Switch Victory : Specify the switch number to turn on when you win the battle.
 * - Switch Escape  : Specify the switch number to turn on when you escape from the battle.
 * - Switch Abort   : Specify the switch number to turn on when you abort the battle.
 * - Switch Lose    : Specify the switch number to turn on when you lose the battle.
 * - When Victory : Specify whether to do the following effects when you win the battle.
 * - When Escape  : Specify whether to do the following effects when you escape from the battle.
 * - When Lose    : Specify whether to do the following effects when you lose the battle.
 * - Fade Out : At the end of the battle, fade out the screen before returing to the map.
 * - Stop BGM : At the end of the battle, stop the previous BGM without continuing.
 * - Stop BGS : At the end of the battle, stop the previous BGS without continuing.
 * 
 * [License]
 * this plugin is released under MIT license.
 * https://opensource.org/licenses/mit-license.php
 * 
 * @command BATTLE_END_EFFECT
 * @text Battle End Effect
 * @desc Place this in a battle event, and activate the specified effects when this battle is over.
 * 
 * @arg switchVictory
 * @text Switch Victory
 * @desc Specify the switch number to turn on when you win the battle.
 * @type switch
 * @default 0
 * 
 * @arg switchEscape
 * @text Switch Escape
 * @desc Specify the switch number to turn on when you escape from the battle.
 * @type switch
 * @default 0
 * 
 * @arg switchAbort
 * @text Switch Abort
 * @desc Specify the switch number to turn on when you abort the battle.
 * @type switch
 * @default 0
 * 
 * @arg switchLose
 * @text Switch Lose
 * @desc Specify the switch number to turn on when you lose the battle.
 * @type switch
 * @default 0
 * 
 * @arg whenVictory
 * @text When Victory
 * @desc Specify whether to do the following effects when you win the battle.
 * @type boolean
 * @default true
 * 
 * @arg whenEscape
 * @text When Escape
 * @desc Specify whether to do the following effects when you escape from the battle.
 * @type boolean
 * @default false
 * 
 * @arg whenLose
 * @text When Lose
 * @desc Specify whether to do the following effects when you lose the battle.
 * @type boolean
 * @default false
 * 
 * @arg fadeOut
 * @text Fade Out
 * @desc At the end of the battle, fade out the screen before returing to the map.
 * @type boolean
 * @default false
 * 
 * @arg stopBgm
 * @text Stop BGM
 * @desc At the end of the battle, stop the previous BGM without continuing.
 * @type boolean
 * @default false
 * 
 * @arg stopBgs
 * @text Stop BGS
 * @desc At the end of the battle, stop the previous BGS without continuing.
 * @type boolean
 * @default false
 *

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